Swashbucklers did not use rapiers. They used short swords or daggers. They also have to be relatively strong in order to do the things that sailors do or they are going to suck at skill checks related to sailing. So we will give them a 16/16 split between Dex and Str: <snip>
A background might give them the skills they need, but a swashbuckler isn't just a sailor. He's a master sailor that spends most of his life on the waters. Looks like they got rid of the feat that gave you mastery over a skill or skills. The closest would we Lucky used solely for skill checks that a sailor might face.
Ah. so it's not just the idea of a swashbuckler you want to create, it's a particular stat balance. What if I roll my stats and don't get your 16s? Ugh. You are no longer building an archetype, but you are building a specific character with specific stats and specific weapons, with no opportunity for imagination.
And you are surprised that the specific character that you build is weaker than the other specific character that you build to be better? Double ugh.
You also require a master sailor spending his life on the waters… what level are we now playing? The waves are rolling over the deck of your argument.
Let's see if you can tilt the balance artificially in your favour further...
Sorry no. They used extremely short weapons because they usually fought in cramped spaces and needed to sheath and unsheath their weapon rapidly. They also needed a light weapon in order to swim with it in their teeth, usually a dagger. A short sword or a dagger are more likely.
<snip>
Go watch some Errol Flynn movies. He protects his allies all the time, and he's the definition of a swashbuckler.
I think actually you should go watch some Errol Flynn. -- find me the one where he's using a short sword?
(I see Mistwell has given you all sorts of rapier pictures.)
In any case -- I'm more excited about my all-fighter Errol-Flynn-esque swashbuckler now than ever. It fits the archetype perfectly.