There shouldn't be any auto killing at all that doesn't come with a cost. This goes for DoaM and Pew Pew magic.
God I hate Pew Pew magic! Makes me feel like I am somehow playing a video game without there actually being a video game.
There shouldn't be any auto killing at all that doesn't come with a cost. This goes for DoaM and Pew Pew magic.
Sure it is:To put it bluntly, the Fighter being able to auto-kill a 3hp enemy is not an issue at all.
How exactly does a Wizard do miss damage?Make that Wizard a Fighter and literally the same thing happens, except the Wizard can do more miss damage to guarantee the kill, can do it from range, and can also kill any remaining mooks who happen to be standing near the bad guy.
Why?remember, folks: the enemy Fighters get to do this too.
A fighter runs out of hit points.Sure a Wizard type using magic missile can do much the same thing...very few times a day at low level, a bit more frequently at higher level, and at cost of not being able to cast other useful 1st-level spells. A Fighter type can do this *all day* if she likes, and then all night as well.
A completely inappropriate analogy, given that you are referring to spells, which (pre-4e) fighters do not have. It's not a stretch to say that spells are evaluated differently than actions and abilities that are not spells.The (pretty obvious) point is that if autodamage is boring, then it must be boring from the wizard as much as the fighter. Yet I have never heard that particular complaint against Magic Missile or save-for-half in over 30 years of reading people's complaints about D&D.
And in particular, I have never seen [MENTION=66434]ExploderWizard[/MENTION] make that complaint. Which makes me wonder why having autodamage on fighters is such a big deal, from the excitement point of view.
Why?
If the point of the ability is to mechanically support a certain character achetype for the player of the fighter, why is it necessarily the case that I want NPC warriors to have the same thing?
Huh? It's always going to be the case that some PCs can do things that some monsters cannot (eg no giant rat can cast meteor swarm). And vice versa (eg there's no way in Basic D&D for a fighter to get +2 to hit from a berserker rage).If PCs are special snowflakes with plot immunity then there isn't an actual game taking place-merely a storytelling show.
Can you explain why autodamage would be boring and anti-climactic when delivered by a weapon, but not when delivered by a spell?A completely inappropriate analogy, given that you are referring to spells, which (pre-4e) fighters do not have. It's not a stretch to say that spells are evaluated differently than actions and abilities that are not spells.
Yes. The weapon strike is ostensibly the product of skill and effort. For most people who have gotten used to the d20 approach, the numerical bonus represents the skill learned over time, and the d20 roll represents the qualities of this particular instance of using it. Collectively, the attack roll represents how good of a job the character did on this particular attack, and is then compared to the AC which represents how hard it was to accomplish anything with the attack, and a success/failure decision is made. Depriving the attack roll of its meaning thus deprives the attack of its meaning.Can you explain why autodamage would be boring and anti-climactic when delivered by a weapon, but not when delivered by a spell?
Because that's the position that you appear to be defending.