Imaro
Legend
And here is a pretty clear example of alignment as stick. The idea that without mechanical alignment players are incapable of actually playing their characters in a consistent manner. Zero trust of the player.
So Imaro and N'raac. Do you agree with Dannorn that in the absence of mechanical alignment players will automatically choose the most expedient option over playing in character?
Again, as I stated earlier, this is painting with a wide (IMO too wide) brush. In fact I would be reluctant to claim players (in a general sense) will do anything automatically, they are individuals and thus will respond to different things in different ways. Do I think some players will choose the most expedient option over playing in character (though as I stated before many/most nearly all things can be justified when there is no objective view of alignment)... yes absolutely. Have I seen it in actual games... yes. Would you claim there isn't a player who would ever do this? If not just because you haven't experienced it (or actively avoid it) doesn't mean it doesn't happen.
Now do I think that is the only reason for mechanical alignment... NO!! I just want that to be very clear because it seems you have been intent on ascribing this view to me throughout this conversation.
Let me turn this around a bit...What I don't get is with consistent players who always act in accordance with their alignment... how mechanical alignment becomes a problem. It seems this would eliminate the need for a DM to track, police or whatever the alignment of the characters (since they are always in accordance with their chosen alignment) and the characters are always considered (when interacting with spells, class mechanics, etc.) whatever they stated their alignment is at all times... so how does mechanical alignment, in this case, actively detract from a game? It seems that in this perfect scenario it would fade into the background and require little to no interaction on the part of the DM...