The way you write this implies that cutting to the chase is the explanation for why the campaign didn't last much longer. But even if that's true in this particular case, it can't be generalised. I very much preer to cut to the chase, and have zero interest in Gygax-style "looting as a further element of play", but my current campaign is in its 6th year and two of the players in my group have been in the group for 17 years.TI was sitting in on a game where the party had just beaten the dungeon boss, the players said "OK, we loot him", and the DM - who as both player and DM has little patience for anything that doesn't directly move to the next encounter - said, "OK, you loot him (lists off what was found) and now a few days later you're back in town." Because the DM wanted to just get on with it he didn't give the characters any chance to explore the now-empty dungeon or to do anything during travel or to go somewhere else entirely. I asked the players later whether this was normal for that campaign; turns out it was, and the campaign didn't last much longer.
So there is nothing about a fairly hard scene-framing approach per se that is inimical to serious and long-term play.
I can't speak for [MENTION=177]Umbran[/MENTION], but in my case I want the game to be engaging. For me, mapping dungeons, or spending play time working out whether or not a Hammer of Thunderbolts is hidden in a secret compartment, is not engaging. I personally find it a bit tedious. If a conflict has been resolved, I prefer to frame the ingame situation into the next conflict.what's the rush? Are you terminally ill? Are you required to stop playing at a certain age?
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Personally, I would rather "stop and smell the roses" and it take 2 years, than to run by those roses and finish the game in 6 months time.
Sure. But this is not a reason to avoid reasonably hard scene-framing. Nor is it a reason to avoid levelling. If part of the campaign conceit is that the scope and consequences of play will expand (heroic > paragon > epic) then levelling is inherent to enjoying and experiencing the game together at the table.the adventures are still THE game together at the table.