D&D 5E Should the Fighter's "Second Wind" ability grant temporary HP instead of regular HP?

Should "Second Wind" grant temporary HP instead of HP?

  • Yes.

    Votes: 58 23.0%
  • No.

    Votes: 118 46.8%
  • I'm not bothered either way.

    Votes: 76 30.2%

I'm not sure there's an old school crowd to appeal to. There's a lot of different strains in the OSR. Though a lot of people are appealing to the One-True-Old-School-Way as if their preferences are the only way D&D has ever been or should ever have been.

Is there a 'New school" crowd?
 

log in or register to remove this ad

To try to be diplomatic (yea me...that's funny) and assume I am trying not to insult anyone... the pizza anology is what works best...



I like chesse pizza, or cheese and peporoni pizza, or cheese peporioni and bacon, or a general meat lovers... but I do not like sausage pizza or even just bacon pizza...

My girlfriend likes everything I like and then some her favorite is peppers and onions and some times mush rooms.

We can get an all cheese half peporoni and half peppers and onions...

my best friend hates meat anywhere on his pizza, so if the three of us are haning out we get a half cheese half peper and mush room, and a small cheese peporoni and bacon...

my best friend's girlfriend has an allergy to pork...(My god I feel so sorry for someone allergic to bacon) and as such has to request her pizza special made no where near it... and we just get cheese...


Yeah that is a good analogy. No-one likes to pick out toppings they don't. Of course, it's impossible to add new toppings.

D&D Next is a game that is missing the toppings I like and it has toppings I can't stand. I think that's true for most people.
 

Weird. I add toppings to pizza all the time. I also add sauces. Generally speaking, I rarely remove anything from a pizza, mostly because I'm a voracious omnivore that likes just about everything on a pizza. When I do remove something, it's usually because it's (a) easy to remove and (b) is really gross (like say slimy okra on a pizza).

Odd analogy.

Back to the topic at hand. Some people don't like something in a product that they haven't actually seen yet. Got it. Some people want to dissuade those people from their dislike. OK. They argue back and forth. Nothing is resolved.

I'm sure there is a haiku buried in their somewhere. I'm just not good enough to tease it out.
 


Several of those too. Even if you're only counting within D&D.

In terms of healing, new school (non-magical healing) is several orders of magnitude larger than old school (no non-magical healing). Per actual data. Not people whining on internet boards. Funny how data points out inconvenient truths.
 

You just identified two playstyles; New school and Old school. Let's face it, there have been
rage quitters from both camps

The only valid complaint with 5e is that it's not as modular as it could have been. In fact, that's the core issue that most of these complaint threads boil down to. For that reason, I'm very disappointed that the designers of 5e couldn't at least attempt to provide options for both playstyles.

We have to accept that both camps ARE purists and ARE very dogmatic, they are not going to change their playstyle. If WotC wants to sell to them they can't just provide half-hearted measures. There must be modules that fully encapsulate both schools of play.
Okay, I think it will be splendid if there's a published option. I sincerely hope there'll be something.

But! If there's not, niche playstyles have literally always been best-served by house-rules, and 5e will be no different here. Name me a system that's been as extensively house-ruled as D&D. As always, it's a question of effort and benefit. In this specific case, the effort is basically nil; there have been several totally fine solutions right here in this thread.

So I just simply can't parse the idea that a lack of an "official" alternative to one game mechanic (or two! or three!) could possibly overrule every other presumed positive if you're thinking of running 5e regularly, anyway. I mean, if you're looking at picking it up, there has to be some reason for it, right? No; this is another "heart and soul of D&D" argument, and seriously, screw those.

I don't think WotC should cater to rage-quitters from any school of thought, because you don't design your game based on your loudest objectors. It's not up to fake-daddy WotC to pat gamers on the head and tell them their way of pretend elf-ing was right all along.
 

I am of the proportional school of thought on this. I see each hit as removing some from the top and some from the bottom. What is removed from the bottom may in fact be fractional at times. If a fighter has 64 hit points and takes 8 damage then 2 of that damage is meat and 6 is other stuff. So when healing occurs what is happening is the meat is being restored and by default the rest automatically comes back.

...

You can't remove from the top without removing some smaller part from the bottom. I mean YOU could but I would not. My view would not allow it is what I'm saying.
Ah, that's another point of difference, then. I see the non-meat portions of hit points working like temporary hit points, which are expended first. And while a hit will leave behind some physical injury - a scratch, a cut or a bruise, maybe - it is small enough that it wouldn't even kill a 1 hp commoner.
 

In terms of healing, new school (non-magical healing) is several orders of magnitude larger than old school (no non-magical healing). Per actual data. Not people whining on internet boards. Funny how data points out inconvenient truths.

Can you direct me to the data you are referring to?
 

To try to be diplomatic (yea me...that's funny) and assume I am trying not to insult anyone... the pizza anology is what works best...



I like chesse pizza, or cheese and peporoni pizza, or cheese peporioni and bacon, or a general meat lovers... but I do not like sausage pizza or even just bacon pizza...

My girlfriend likes everything I like and then some her favorite is peppers and onions and some times mush rooms.

We can get an all cheese half peporoni and half peppers and onions...

my best friend hates meat anywhere on his pizza, so if the three of us are haning out we get a half cheese half peper and mush room, and a small cheese peporoni and bacon...

my best friend's girlfriend has an allergy to pork...(My god I feel so sorry for someone allergic to bacon) and as such has to request her pizza special made no where near it... and we just get cheese...

Right. But the analogy is inaccurately applied because it doesn't describe what's going on, here.

It's plain to see that - to use your analogy - there is no one pizza that will really please everyone you mentioned, and any pizza that some people like will be one which other's won't touch at all.

And that's fine, because D&D isn't the pizza - the pizza is your game. It's important that, within your gaming group, you have a set of people who like compatible things - so, if your group consists of some people who will only eat vegetarian pizza and some people who only want meat and cheese (and leave the sauce off, because they won't touch most vegetables)... then either you're going to find some rare combination that you do all enjoy, or you're going to stop playing together. But the pizza is your game, and the options that you pick for it.

D&D is the pizza restaurant. They have a default pizza - some combination of pepperoni and onion, maybe, with some herbs. For this edition, the default pizza includes olives and garlic. Some people like it, some people don't... but you can customise it.

Of course, there's a limit to how much you can customise by ordering from the restaurant - there's a set number of different bases, sauces and toppings. We do not, currently, know what the full set of options are going to be (and there's a lot of hyperbole going about on hearsay and comments from the designers taken out of context [1]). However, the designers have gone on record again and again saying this is supposed to be the most customisable pizza... er, I mean, edition of D&D there has ever been.

The point is, though, that you don't go to a pizza restaurant expecting everyone to eat the exact same pizza. If you go out and order the default, you should expect to get something that will be enjoyed by most people, but not necessarily you. Similarly, WotC are trying to make an edition of D&D that supports the widest range of playstyles they have the development resources for. However, if your playstyle is markedly different from the default, you should expect that you'll need to change some options. The unanswered question right now is how much effort it will be to support different playstyles. There is no way to answer that conclusively until the DMG is out - there will surely be some people who are better served with other games. A measure of WotC's success will be how small that group is. D&D shouldn't

I think that, for the most common playstyles, it should be possible to eyeball the PHB (hell, Basic for some) and say "yep, that's supported". For rarer playstyles [2], it's reasonable to wait until the DMG is actually in people's hands before deciding what is and isn't supported. I expect that there will be playstyles they don't have development time to support at all; it's better they support a set of game styles well rather than trying to support all of them and doing badly. Good material on how to tweak the game without breaking it will matter a lot there. They've said the DMG will include it and that's one of my personal markers for how well they do.

[1] Including the quotes going around, I haven't seen anything that actually says 5e will not support any specific playstyles; I believe the quote about no options existing for Second Wind is being taken out of context. Even if it wasn't, the DMG is supposed to contain a guide to building subclasses. Either that guide is a total failure (in which case I'll grab my flaming torch and pitchfork and join in with you) or it works and you now have a tool that would allow you to completely replace SW. Is that enough for you? Pass. I guess it'll depend how much work it is and how well the system is able to reduce unintended consequences.

[2] Yes, people who passionately care one way or the other about Second Wind represent a (totally valid, but) uncommon playstyle. I feel comfortable declaring this to be true since WotC just spent two years surveying the things the D&D community want out of 5e and they ended up including SW in their default game; the only sane inferences I can draw from this are that either a huge proportion of the playerbase fall on the positive side of the apathy line OR WotC are deliberately sabotaging themselves by alienating a big, important segment of their market.
 

In terms of healing, new school (non-magical healing) is several orders of magnitude larger than old school (no non-magical healing). Per actual data. Not people whining on internet boards. Funny how data points out inconvenient truths.
I've stayed out of all these discussions, but you've mentioned actual data a few times and I'm curious - where is this data? Did the Devs put out a bunch of info somewhere?
 

Remove ads

Top