Is there a large amount of crossover between people who like LG-only paladins and people who have classes as recognized entities in the game world? There seems to be a similar thought process there.
I made a version of this point upthread, and am going to repeat it in this post, as to me it seems pretty fundamental to the discussion.
You think that saying "paladins can be any alignment should make everyone happy" is true - which I've shown actually isn't.
I'm not trying to persuade you to accept the other position - I'm trying to get you to understand what the other position is.
I understand the other position. As I explained 100 or so posts upthread, I think it rests on an unstated premise, that equates "The rules do not preclude a player from writing any alignment on that part of the sheet after writing "paladin" on the class part of the sheet" with "In the gameworld, paladins are not held to any particular (perhaps narrow) calling."
I think it is helpful to articulate that premise, as I think it brings out more clearly what the real substance of the disagreement is. For instance: I read the rules as a set of instructions to (prospective) players. Further steps are needed to establish what is, and what is possible, in the gameworld. From the fact that the rules don't instruct all players of paladins to play LG characters, nothing follows about what is, and is possible, in any particular gameworld.
My position is that a paladin class defined as allowing any alignment is not inclusive of a paladin archetype that requires LG alignment - and that you are mistaken in thinking that this solution should satisfy everyone.
A rulebook that does not direct players who build paladin PCs to also build LG PCs is quite inclusive of a paladin archetype that requires LG alignment. It just requires an additional step to be interpolated, along the lines of a GM saying "Because in my gameworld paladins examplify a LG archetype, if you are building a paladin PC that PC must also be LG".
It is only if that step is somehow problematic - eg because the GM in question wants to treat the rulebook not just as a series of instructions to players but also as an exhaustive account of the gameworld - that I can see how any lack of inclusion might arise. (Though I can't say that I really understand
why that step would be problematic.)
What sets the LG paladin apart is that the mechanical restriction is the single greatest guarantor to the people of the world he inhabits that he will act justly and goodly. If we remove the alignment restriction, then you live in a world where displaying the power of a paladin is no indication of your moral bent.
I find this very hard to follow. If you ride into town wearing bright armour, heal wounds and disease with a touch, and throw the town bully into the watering trough, isn't that some indication of your moral bent? Perhaps you're a villlain masquerading as good, but then that is possible even if all paladins must be LG (evil clerics can wear any armour and cast healing spells, after all).
I think one of the issues I have with the paladin having no alignment restrictions is that (at least in the case of the 4e paladin) the epitome of good part of the archetype essentially no longer exists. Instead of Galahad (the pure and good...God's knight archetype)... we get the knights of the round table (none of which were pure enough or good enough to claim the grail) and many of which would be better classified as Fighters with a code in D&D.
You don't think the fact that the 4e paladin heals others by giving of him-/herself, or is at his/her best when valiantly defending his/her friends from harm, speaks to being the epitome of goodness?
Also, given that 2nd ed AD&D calls out such Knights of the Round Table as Gawain and Lancelot as paladin exemplars, I'm not sure on what basis you say that in D&D they would not be paladins. (In DDG Gawain was a fighter but Lancelot, Galahad and Arthur were all paladins.)
I'm not understanding the point of this post? Those "knights" you are speaking of outside Galahad (and possibly Percival) are not paladins to those who advocate for the LG paladin... they are cavaliers, or fighters with a code/kit/noble background/etc.
FWIW, Arthurian knights are not my epitome of LG.
Again, just for the sake of clarity - various pronouncements from canonical D&D rulebooks concerning exemplars of LG paladinhood don't count?
So where, then, is the concpetion of the LG paladin to be found, if not in those rulebooks?
the archetype of a "knight in shining armor" (and by that I don't mean just an evil knight with a good buff on his metalware) is widely known in general culture, not just in D&D. That makes the paladin, on its surface, a pretty easy class for the uninitiated to put into the context of heroic play.
But are you saying that new players will have trouble doing this if the rulebook doesn't tell them what alignment they should make their paladin character? You don't think they'll work out that if they want to play a knight in shining armour, they're probably looking at a character more good than evil?