I seriously think I might just limit this to Fighters above 1/2 hps. (And yes, there is a quote in the rules about under half you are showing physical signs - cuts and bruises - which don't just go away).
As written it doesn't make wounds close, nor cuts and bruises go away, even if the fighter is below half hp. It just means that those cuts and bruises don't burden the fighter. Because s/he got his/her second wind.if you go by its name, you 'could' go further and say, well, this is not representative of wounds closing. As written, it can do that too.
It still doesn't feel right and I am not sure that is intended, but it is the most generous reading of it and the newbies might just need that.
I do believe that a player that tried to get 4 short rests in a row would not be invited back to my table.
What do you do if he spills his Coke on "your table"?![]()
Yes, and at an hour the players get their abilities back. Use them, and rest again.
"At least" does not mean "as long as possible". You are being ridiculous.
Yep. The structure of a lot of rules in 5e is potentially problematic because you have these renewable resources that recharge with each rest or each long rest. When the pacing of the campaign puts the right number/severity of challenges between rests, everything's fine. If you can 'invest' something from repeated or 'chained' rests, however, you have issues.One way to solve the issue is have Second Wind cost a HD to use.
Thanks @fanboy2000
I am with you on mist things. My group DO NOT play to exploit rules generally, I just feel (and given the varying views here) that this power could be worded better/clearer.