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D&D 5E Treasure...?

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Finally got my hands on the Monster Manual today I must say, I am very impressed. However, there is one thing missing:

TREASURE

I imagine this will be in the DMG, but in the meantime, there really do not appear to be any guidelines on how to dole out treasure. The PHB lacks any rules for creating characters higher than 1st level to indicate any sort of wealth-by-level standard, nor does the MM have anything on how much treasure a typical sentient creature might have in its lair. The free Basic rules also don't have anything on this unless I missed something.

Has anyone seen anything regarding treasure rewards?
 

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If you can find a copy of the September play test, there were some tables in the DM Guidelines pdf. That could hold you until the DMG comes out. Just replace the word "level" with "CR".
 

There are none currently, you might look into older editions like 3rd or 4th for treasure, I personally use the A.C.K.S. treasure generator for my personal games. But if you're looking for official rules you might need to wait till December. Here's hoping for something before then tho.

My guess is they are still working on it, because it isn't part of what strictly needs to make the game tick (unlike 3rd Ed) they probably put it off until the last minute for more pressing mechanics.
 

If you can find a copy of the September play test, there were some tables in the DM Guidelines pdf. That could hold you until the DMG comes out. Just replace the word "level" with "CR".

Oh man, I missed this when it was released as well, good find. Are the PDFs open for sharing now that the official game is released for those who didn't get on the play test train?
 

If you check the OGRE random generators section of this board you will find the treasure generator from the playtest. I use it every week.
 

EDIT: Way of the Shadow Monk'd by Mistwell

I have been using a treasure generator here at EnWorld, Mistwell made it. I think it uses the finale public playtest rules.

http://www.enworld.org/forum/dnd_view_block.php?id=1438

Pouch is what a monster caries on him, chest is what is stored in a creature's lair, and hoard is only for big important bosses. I use the characters level not monster CR. I am not sure how close that is to the actual guidelines from the playtest, I believe I accidently deleted it.
 

Instead of worrying about how much gold should be there depending on the level of the PCs I just give the gold that I feel the monsters should have.
 

Instead of worrying about how much gold should be there depending on the level of the PCs I just give the gold that I feel the monsters should have.

Still, it'd be nice to know if we're talking 10s, 100s, or 1,000s of gold. Likewise, I'd love to see how rare-is-rare for magical items.

I suspect treasure (esp magical) is the last area of the DMG being worked on and thus the reason for the delay. DMing advice is easy, most of the alt-rules have been well internally playtested, but the treasure and encounter-building guidelines are nebulous and easy to break, so they are probably being polished over again (esp in light of HotDQ and MoP being out there and discussed on the forums).
 

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