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D&D 5E Silly/Senseless Rules You Have Found

Why don't you ignore the DEX penalties while in Light or Medium armor? Sorry, that rule feel silly and senseless.

Base AC 10 assumes you have at least average competence at avoiding harm. If you don't, it must be adjusted downward to represent your below average ability. I don't understand what is hard to understand about that.
 

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Base AC 10 assumes you have at least average competence at avoiding harm. If you don't, it must be adjusted downward to represent your below average ability. I don't understand what is hard to understand about that.

because the base 10 matters in leather armor with an 8 Dex... and in a chain shirt... but not in scale? Why is me being bumbling and falling into your sword stop mattering in scale?
 

because the base 10 matters in leather armor with an 8 Dex... and in a chain shirt... but not in scale? Why is me being bumbling and falling into your sword stop mattering in scale?

A bumbling person in leather armor might step the wrong way and expose a vulnerable spot.

A bumbling person in heavy armor steps the wrong way and exposes more armor.
 

I see a bunch of really lame half@$$ed explanations. Hi I have a 6 DEX and -2 to AC but magically when I put on heavy armor my DEX penalty disappears. Justify this rules hiccup how you want.
 

I see a bunch of really lame half@$$ed explanations. Hi I have a 6 DEX and -2 to AC but magically when I put on heavy armor my DEX penalty disappears. Justify this rules hiccup how you want.

First off, it's a game conceit. It is put in there for balance because it's a game and is intended for such. There are a million little things in D&D that are like that, so this seems like an odd one to single out.
Second, just because you don't agree with those that are defending the rule, doesn't mean that it's a half@$$ed explanation. You haven't even addressed the explanation, mainly that in heavy armor you dexterity doesn't matter regardless if it's bad, you just keep parroting the same thing that we've already addressed. If you want continued discussion, you have to give back as well.
 

I see a bunch of really lame half@$$ed explanations. Hi I have a 6 DEX and -2 to AC but magically when I put on heavy armor my DEX penalty disappears. Justify this rules hiccup how you want.

Once you reach a certain level of protection, the armor itself factors more than the individual. (i.e its taking the hits, no dodging)

Can't react fast enough to get a bonus, and slower doesnt matter cause the armor is taking the hits either way.
 

You guys are missing the point on Cantrips. They should be like any spell and be able to be memorized and exchanged out.
They are at will abilities in 5E. While they used to be just another spell level in previous editions, that isn't their role anymore. Just like how fighters don't get every fighting style, you gotta pick something and live with it.
 

because the base 10 matters in leather armor with an 8 Dex... and in a chain shirt... but not in scale? Why is me being bumbling and falling into your sword stop mattering in scale?

First, you are not bumbling and falling into your sword. You are avoiding damage less ably. The penalty means you are below average at accomplishing what you want, not actively screwing up.

But to answer your question, in heavy armor, in this game, you don't avoid damage. You just stand there and let the armor take it. It is not a perfect representation but it is not a senseless one, either.
 

I don't know if this a silly/senseless rule but the saving throw systems math is goofed. Saving throws are awesome as a concept, I jump out of the way, I resist the mind control etc. However, when proficiency bonus only applies to some stats while applying to caster's spells all the time the numbers do not add up right. In this way, it makes it more difficult to resist or jump based on the caster's level but not on the defender's level.

There are clearly some easy fixes to this problem. For instance, make base saves stat+prof-2 then give a flat +2 to "good saves" is my favorite among them.
 
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I don't know if this a silly/senseless rule but the saving throw systems math is goofed. Saving throws are awesome as a concept, I jump out of the way, I resist the mind control etc. However, when proficiency bonus only applies to some stats while applying to caster's spells all the time the numbers do not add up right. In this way, it makes it more difficult to resist or jump based on the caster's level but not on the defender's level.

There are clearly some easy fixes to this problem. For instance, make base saves 8+stat+prof then give a flat +2 to "good saves" is my favorite among them.

There are several ways you can improve you saves, like taking the Resilient feat or spreading your Ability Score Increases throughout your stats.
 

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