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D&D 5E Silly/Senseless Rules You Have Found

Threads like this are useful to me because they make me go back and reread the rules. I had originally thought there was some wiggle room for overlap, but now I realize that is pretty explicitly not the case.
 

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I think it's silly that I can have 20 9th Level spells in my spellbook but can only know 6 cantrips.

I think it's silly that a wizard can't use Arcane Reserves on high level spells. Both of these are restrictions that I do not think need to be there.

Actually, if feats are in use you can have 3 more cantrips and an extra 1st level spell, by taking magic initiate and Spell Sniper. You also get some nifty other benefits, and an 1st level spell once between long rests..
 


Actually, if feats are in use you can have 3 more cantrips and an extra 1st level spell, by taking magic initiate and Spell Sniper. You also get some nifty other benefits, and an 1st level spell once between long rests..
not to mention multiclass, and some races give you cantrips, too. If you really like cantrips, you can get loads of them fairly easily.
 


Here's one.

Heavy armor makes a klutz more agile?!

No, the AC from heavy armor would work even if you were trying to get yourself stabbed. When you don heavy armor, dodging no longer factors into AC, whereas without heavy armor an average person's AC (10) assumes a reasonably competent attempt at evasion.
 


No, the AC from heavy armor would work even if you were trying to get yourself stabbed. When you don heavy armor, dodging no longer factors into AC, whereas without heavy armor an average person's AC (10) assumes a reasonably competent attempt at evasion.

Why don't you ignore the DEX penalties while in Light or Medium armor? Sorry, that rule feel silly and senseless.
 


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