D&D 5E DMG Excerpt: Creating a New Race

The character options section is at most 5 pages. It starts on pg 285 and Appendix A starts on page 290. So there are 3-4 pages of guidelines more.

Which doesn't give one much hope for a lot of details for creating other character options, either (like classes, subclasses, or feats).

I like the preview well enough, but I was personally hoping for a little more than "here's how to rearrange the pieces you already have". (Especially since it may be years before we get anything more useful, if most sourcebooks are going to be storyline-dependent.)
 

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I still don't see any forcing. Why couldn't someone who liked an earlier version of those campaign worlds just use those books. When I run games in Greywawk I mix and match pretty liberally from my various editions, as the fancy takes me.
Because setting geeks are weird and like to follow canon.

I didn't feel insulted, in respect of my intelligence or in any other respect. I'm not a really big elf guy, but I thought the eladrin were interesting.
Eladrin exist for the SOLE reason that the designers of 4th edition thought people might be confused by having two different types of elves, and pick the wrong one when making their wizard or ranger character. They wanted high elves and wood elves to be very easy to distinguish, so people would be able to pick the race appropriate to them.

All the other benefits of having a faerie race, of having a slightly different elf for non-elf fans, etc are all secondary and largely accidental. Eladrin exist because WotC thought subraces would confuse new players.
 

Eladrin exist for the SOLE reason that the designers of 4th edition thought people might be confused by having two different types of elves

Because hijacking the name of a race of celestials from 2e and 3e as the name for a different and new 4e player race wouldn't lead to confusion in and of itself at all. ;)
 

Well this also "confirm" one "rule".

Every PC race does have at least 3 +1s

___

I wonder if the DMG states that small races get a powerful feature (Gnome Cunning) or two (Lucky + Brave) to compensate for being small?

What would goblins, kobolds, and kenders get? Or more... what should a DM give these races?
 

Every time I think of pre-4e elves I laugh and get reminded of the forrest gump shrimp guy.
sun elves, moon elves, high elves, forrest elves, woodland elves, ..........
 

I noticed that they are directly paralleling aasimar with tieflings, which seems to imply that the PHB tieflings are what we are going to get and that we are intended to refluff and re-visualize them to represent pre-4e tieflings if desired.

I'm completely okay with that, but I do hope at some point, even if it's just a tweet, they actually say that. If anyone with a bit more success than I at getting twitter responses from the D&D team could try to get a comment from them on that it would be great.

Before someone says "Why should you need permission to do that?" the point I am making is that they completely abstained from giving any such leeway in the PHB tieflings. There was no indication that they were intended to be flexible enough in appearance and origin to represent Planescape tieflings. We are given a very specific backstory and physical description which in no way correlate to the Planescape tieflings, and it isn't presented as "most tieflings" or "the majority," and no statement is made that, "other tieflings exist that have no connection to <this backstory> but are descendents from fiends. Their physical traits can vary markedly..." They gave us nothing. If they are giving us something now, they need to at least say, "okay, whatever, HERE, now you can use them for your silly Planescape tieflings; now stop bothering us about it!" Yell at me if you must, designers, but talk to me about it!

Because hijacking the name of a race of celestials from 2e and 3e as the name for a different and new 4e player race wouldn't lead to confusion in and of itself at all. ;)

Gar! They wouldn't let me laugh and give XP at the same time.
 

Because setting geeks are weird and like to follow canon.


Eladrin exist for the SOLE reason that the designers of 4th edition thought people might be confused by having two different types of elves, and pick the wrong one when making their wizard or ranger character. They wanted high elves and wood elves to be very easy to distinguish, so people would be able to pick the race appropriate to them.

All the other benefits of having a faerie race, of having a slightly different elf for non-elf fans, etc are all secondary and largely accidental. Eladrin exist because WotC thought subraces would confuse new players.

How do you know this?*

Did I miss something, because I didn't get that impression.






*honest question, no snark implied.
 

They never forced it no. Unless you used Eberron or the Realms, in which case you were asked to accept a major retcon.

I'll give you that! While I think that the eladrin race was a genius addition to D&D during 4E, the way the race was retconned into the Realms was . . . awkward. I liked the eladrin citadel in the Moonshaes rising out of the lake into the material world, but the switch back-and-forth with Sun and Moon elves was jarring and not handled well. It was also confusing that some elven races were *always* eladrin, and others just entered the world for the first time. If the Realms had been completely reimagined (a la Battlestar Galactica), I would have probably been fine with the retcon of Sun elves being eladrin (or was it Moon, or both?).

Edit: The entire 4E "Spellplague" Realms goes along with the core 4E cosmology changes, IMO. Lots of really cool and interesting ideas, but with awkward and difficult retcons that did not respect the developed canon and continuity of the game or the setting.

I didn't mind their inclusion in Eberron, because they were an addition, not a retcon (if I remember correctly). The trapped feyspires throughout the land were an interesting addition to the world, IMO.

I'm not sure the elf subrace thing really needed to simplified. Warcraft managed to have elven subraces just fine, and no one got confused by how Legolas was different from Galadriel.

We're not talking Warcraft or LotR, we're talking D&D. And elven subraces in D&D have long been an "issue", albeit one that some folks felt strongly about and others didn't even notice. Multiple subraces that aren't all that different (high vs grey, wild vs wood) in the core and an overabundance of offshoot subraces. This "problem" (not really a problem, just a thing) did not *need* fixing, but I welcomed the cleaner break down of eladrin-drow-elf in 4E, and I was not alone at all on that one. On the other hand, many not-all-that-different subraces of elves is a part of D&D history just like the wild Great Wheel cosmology and calling a class "fighter" when a much better name would be "warrior". Change it at your own risk, which, of course, was part of why 4E was so divisive among fans.

I like eladrin and the addition of a high fey race to D&D but the reason they did so was rather insulting to our intelligence.

No, no it wasn't. Not in the slightest. Absolutely no one's intelligence was insulted by the elven subrace change in 4E. Love or hate the race and the various reasons behind the change, but the change itself was in no way insulting. Jeesh.

I do think WotC erred by not realizing how passionately many long time fans would hold on to the many sacred cows of earlier editions when designing 4E, and would have been better served by, well, by something like the 5th Edition! But while it can be argued that mistakes were made, no insults were intended or given by anyone at WotC during the edition change-over.
 
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How do you know this?*

Did I miss something, because I didn't get that impression.
About the eladrin?
I dunno. Picked it up along the way. Design & Development article? Staff blog? Podcast? Interview? I've been looking but I can't find anything, but getting to old articles on the D&D site (especially blogs) is hard.

But the long and short is they decided not to do subraces, needed two types of elves because there were two archetypes. So we ended up with eladrin.
 

I like the preview.

Personally I would have previewed with 3 races.

1) Subrace of an PHB race (eladrin, duergar, swiminghim... svirferthem...swiferwetjet... deep gnomes)
2) New Race that is a similar to another race but too different to be a subrace (aasimar, half-giant, draconian, half dragon)
3) A whole new race which is too different than PHB ones (orcs, gobliniods, githblahblahs, satyrs)

How many pages are assigned to custom races and classes?
There could be room for "THINGS TO WATCH OUT FOR!!!"

I think #3 was going to be the Warforged race, but it got cut for space reasons. But we will be getting it for free as some sort of web article.
 

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