I am very pleased with what I see here...though am sickened by their continuing attempts to ram elfier-elves down out throats and make them seem kewl. Better than using warforged or kenders as examples though, by far. So, it's a matter of degrees.
Y'know how some people get when kender are mentioned? Or warlords or "shout-healing"? Or "HP as Meat v. HP as stuff"? Any of those topics that seem to just elicit a visceral near blinding hatred for no apparent reason?
Don't like the excerpt very much at all, we don't need 320 pages of "Just make up your own stuff because we don't want to bother doing it.", I hope the how to construct encounters, classes, magic items, traps, towns, cities, and worlds sections are more helpful and you know give you tools to do the job, instead of advice that is pretty much common sense.
There seems to be some confusion. Eladrin in 4e don't have at-will teleport. And 4e is an RPG, not a tactical miniatures game.Gave them at will teleporting and OF COURSE people thought they were amazing in a mini's tactical game.
...when it comes to things most of us like, but some don't...
...A lot of us REALLY dug it, some of us didn't...
The eladrin-drow-elf trifecta of 4E didn't "force" yet another "elfier elf" on the unsuspecting D&D community,but rather SIMPLIFIED the elven subrace "issue"
Edition wars aren't really about differences in rules or cosmology or elfier elves, they are about people using aggressive and hyperbolic language to, purposely or incidentally, knock down other people's preferences.
But I think you have little to no justification to use terms like "most" or "a lot" anymore than I do for hyperbolic language.
What "issue" was that, exactly? For the 30 or so years preceding the "eladrin's" arrival, no one I ever met had any issue with elf subraces. *shrug* Guess we were just too dim to notice they needed "fixing."
Mmm, I'm pretty sure that those "differences" stuff have a liiittle do to with it.
What about them? That's a race that was introduced innnn...Dark Sun? [I don't really remember.] I expect a Dark Sun book will have them in there.
I wouldn't "make up" a half-giant PC race since I think it's a bs concept...or allow them in my game unless I were playing Dark Sun [or whatever world they were created to be in].
But as a counter to the point I made? I would say by the reading that you are supposed to compare the new race to the existing playable races, someone making a "half-giant" knows that are 1) steeping outside the boundaries of the existing playable races' power level and ability and 2) is OK with that in their game...and so knows that a half-giant PC is going to be overpowered if not "broken"...which, again, in their particular game/table might not be op or broken at all!
They never forced it no. Unless you used Eberron or the Realms, in which case you were asked to accept a major retcon.WotC has never "stuffed" anything down anyone's throats. They provide options, some of which become popular and survive the test of time, others that don't. The eladrin-drow-elf trifecta of 4E didn't "force" yet another "elfier elf" on the unsuspecting D&D community, but rather SIMPLIFIED the elven subrace "issue". A lot of us REALLY dug it, some of us didn't.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.