Mouseferatu
Hero
Running a campaign based on an idea that Jeff Grubb (I think) presented online a while ago, where the world has been almost fully encompassed in a permanent, supernatural storm. The PCs are traveling the world, trying to hunt down the source of that storm and find a way to reverse it, because it's started to rise--for the first time in several generations--and is thus threatening the last human communities high in the mountains.
They're currently traveling on the back of a cooperative, 500-ft. wind ghost*, with a makeshift village of other experts and specialists.
I don't really feel like I'm quite getting the full 5E experience, though. This campaign started in Pathfinder and we switched over, so I haven't seen 5E at low levels, and the characters are powerhouses. (Their stats are much higher than assumed 5E defaults.)
I'm thinking my next campaign is going to be a very traditional, "tame the borderlands beyond civilization and carve out a domain which will be given the PCs to manage" sort of campaign. Just because it's been so long since I've done anything like that.
*Wind ghost: http://www.wizards.com/dnd/images/mm2_gallery/88268_620_124.jpg
They're currently traveling on the back of a cooperative, 500-ft. wind ghost*, with a makeshift village of other experts and specialists.
I don't really feel like I'm quite getting the full 5E experience, though. This campaign started in Pathfinder and we switched over, so I haven't seen 5E at low levels, and the characters are powerhouses. (Their stats are much higher than assumed 5E defaults.)
I'm thinking my next campaign is going to be a very traditional, "tame the borderlands beyond civilization and carve out a domain which will be given the PCs to manage" sort of campaign. Just because it's been so long since I've done anything like that.
*Wind ghost: http://www.wizards.com/dnd/images/mm2_gallery/88268_620_124.jpg