Apparently I've got too much time on my hands!As always, I'm amazed at your patience, pemerton.
(Or more accurately, I'm stuck on a semi-technical problem that I can't find a solution too, and am therefore very open to distractions.)
Apparently I've got too much time on my hands!As always, I'm amazed at your patience, pemerton.
What do you think the clear objectives are in 4e?Clear objectives are a way the players can win.
That...doesn't really help me understand you. I don't know what "clear objectives" exist in 4e that allegedly do not exist in any other version of D&D. Can you give an example? I did some thinking about this over dinner, and every time I thought I'd come up with something, it boiled down to "participating in the story," "winning a fight," or "avoiding death," which are all present in every version of D&D I know of and have played (B/X, 2e, 3e, 4e).
Clear objectives are a way the players can win.
I'm not sure what you mean by win, or rather what the player is winning. Do you mean something short term like "survive the fight"? Or something like "throw the One Ring into Mount Doom"? I haven't really seen a difference in players "winning" D&D; "winning" a campaign seems to come down to good role playing, possibly well-made and effective characters, and the players succeeding at the campaign's goals.
What do you think the clear objectives are in 4e?
The only discussion of "win" conditions that I found on a quick look through the 4e PHB was this, on p 6:
You “win” the Dungeons 7 Dragons game by participating in an exciting story of bold adventurers confronting deadly perils. The game has no real end; when you finish one story or quest, you can start another one. Many people who play the D&D game keep their games going for months or years, meeting with their friends every week to pick up the story where they left off.
That strikes me as virtually identical to the "win" conditions stated in the Basic PDF for 5e:
There’s no winning and losing in the Dungeons & Dragons game - at least, not the way those terms are usually understood. Together, the DM and the players create an exciting story of bold adventurers who confront deadly perils. . . . The group might fail to complete an adventure successfully, but if everyone had a good time and created a memorable story, they all win.
The description of what the GM and players collectively do is completely identical in the two passages, except that 4e uses the verb "participate" and 5e the verb "create".
Actually, you are the one who said that.
You can call me what you like - within reason and board rules! But please don't post inaccurate statements about what I have said, or saying that I have called myself things that I haven't.I wonder why.
I think the issue is some people want it to grow into 4e... but we already had that edition...