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D&D 5E how can i add oomph to my warlock

I don't see a way to have the Sorcerer benefits outweigh the benefits of going pure Warlock - you don't get enough spell points or spells to make the sorcerer mechanics worthwhile. Am I missing some technique that would allow for a lot of quickened Eldritch blasts?
 

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Twin doesn't work on Eldtrich Blast. Quicken is just fine though for doubling up on attacks.
Huh, didn't realize that. I'll try to remember that if I take a few Sorc. levels for my warlock (leaning against that, though, I'm curious to see how interesting/viable a single-classed Warlock is over time).
 

I don't see a way to have the Sorcerer benefits outweigh the benefits of going pure Warlock - you don't get enough spell points or spells to make the sorcerer mechanics worthwhile. Am I missing some technique that would allow for a lot of quickened Eldritch blasts?
You can convert spell slots (including your Warlock spell slots, which come back every short rest) into sorcery points and then feed them into quicken spell. For single-target damage, it's probably the most effective use of your spell levels. You can even stack empowered spell on them if you really want to nova.

Having even a few levels of sorcerer (or another caster) also lets you use a 1st-level slots for Hex and use your higher-level warlock slots on bigger spells.

As an example, a sorcerer 5 / warlock 5 could cast Hex 4x per day and use quickened Eldritch Blast 11x per day plus another 3x per short rest. It's enough to keep double Eldritch Blasts going pretty continuously if that's all you do, and of course you can trade them for casting other spells as well.
 

Rather than sorc take paladin levels. Your CHR will be giving everyone in the party +5 to their saves, give immunity to charm, extra attack and a ridiculous bounded accuracy busting +5 bonus to hit from Oath making your great weapon master damage something Tiamat will cry about.
 

You can convert spell slots (including your Warlock spell slots, which come back every short rest) into sorcery points and then feed them into quicken spell. For single-target damage, it's probably the most effective use of your spell levels. You can even stack empowered spell on them if you really want to nova.

Having even a few levels of sorcerer (or another caster) also lets you use a 1st-level slots for Hex and use your higher-level warlock slots on bigger spells.

As an example, a sorcerer 5 / warlock 5 could cast Hex 4x per day and use quickened Eldritch Blast 11x per day plus another 3x per short rest. It's enough to keep double Eldritch Blasts going pretty continuously if that's all you do, and of course you can trade them for casting other spells as well.
I see your point - it does look viable.
 

Increase spell DC, by increasing spellcasting ability in the warlocks case charisma or getting magic items that do so. Items that increase spell DC from the DMG are rod of the pact keeper and robe of the archmagi.

More spell slots there is multiclassing and a few magic items like pearls of power and rod of absorption.

Tiamat being immune to any spell of level 6 or lower she wants to be, having saving throws that range from +8 to +19 and advantage on saves vs magic, and 5/legendary resistances to use if spells get past that, I would say no spellcaster trying to effect her directly is going to have a chance. Buffs, support, using the help action to let a melee person hit her AC of 25 all sound like better options that attacking her with spells.

Ouch.

How does Tiamat's spell immunity work? Does she have to choose which spell(s) she's immune to in advance, or can she change them on the fly?
 

Ouch.

How does Tiamat's spell immunity work? Does she have to choose which spell(s) she's immune to in advance, or can she change them on the fly?

She is just immune to any spell of 6th level or lower unless she wants to be affected by it. A CR 30 Deity should be almost impossible to kill, and she is. I can't see a group of level 20's taking her out unless they bring an army with magic weapons.
 


She is just immune to any spell of 6th level or lower unless she wants to be affected by it. A CR 30 Deity should be almost impossible to kill, and she is. I can't see a group of level 20's taking her out unless they bring an army with magic weapons.

The party is level 14 or 15 when they reach the well.

Despite being a CR 30 deity she is pretty easily weakened by things that I can only think of as feng shui and reduced to being only a CR 18. This includes stripping her spell immunity.

I'd skip the weakening and just gate her in while she is in human form and the party has 1 round in which she transforms. If the party doesn't bring the proper tools to get the job done, they deserve to die. None of this 5+ rounds of free curb stomping the module describes, a decent party will annihilate her.
 

She is just immune to any spell of 6th level or lower unless she wants to be affected by it. A CR 30 Deity should be almost impossible to kill, and she is. I can't see a group of level 20's taking her out unless they bring an army with magic weapons.

Best to bring some level 7 spells to the fight, then! Warlocks don't get a lot of those, unfortunately....
 

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