TarionzCousin
Second Most Angelic Devil Ever
I skipped pages 2-149. Could someone please sum it all up for me?Yes! 150 pages! I was routing for this thread to make it here, it did not disappoint. Go thread go!
Thanks.

I skipped pages 2-149. Could someone please sum it all up for me?Yes! 150 pages! I was routing for this thread to make it here, it did not disappoint. Go thread go!
I skipped pages 2-149. Could someone please sum it all up for me?
Thanks.![]()
Traditionally, I think the biggest issue with D&D and fantasy characters has been the way that it handles magic.RPGs, if you shop around for the right one, maybe. But in general D&D doesn't really allow for recreating characters without a lot of bending... I find that filling the concept with some modifications works best.
I think there are a range of ways to go through close calls in RPGs. As you note, hit points is one of them. Fail forward adjudication is another....but not the events which happen to those characters. For example, Harry Dresden almost gets killed in almost every book. Someone always warns him just in time to dodge, or jerks him away, it spots the baddie before he gets Harry. It's a function of the narrative, but in game terms each one of them is a hefty chance of instant death (call it 50% each book) which is part of what makes the book exciting... bit if you try that in game terms, you'll go through 2^20 ~= 1,000,000 Harry clones before one of them manages to compete the whole plotline.
5E dealt with this problem by removing save-or-die from the game in favor of HP attrition.
(Yes, I realize that some people like to play HP as abstract luck points or something, and would consider those close calls to be simple HP ablation. I discount that model because it's incoherent--so, doesn't count as "modeling" anything--but YMMV.)
I skipped pages 2-149. Could someone please sum it all up for me?
Thanks.![]()
Maybe it's a nerd culture thing, but isn't it all-too-familiar to see a character in a book or movie who has already clearly demonstrated an ability that would clearly get him out of the jam he's currently facing, yet inexplicably fails to use it? A game that does a terrible job at emulating a genre gives you the opportunity to re-play that scene 'smart.'My brother in law would play Gandalf as a wizard, and claim to be smarter then the one in the book because he throws firballs...
Today, there are folks complaining about how they 'can't' play a non-spellcasting ranger. Yet, they can certainly play a fighter with a bow and the outlander background. That's even a multi-attack-based 'Striker.'One of his big problems with 4e was he didn't want to play a ranger he wanted to play a fighter with a bow... and could not understand what is written on the sheet doesn't matter.
Fiction happens. D&D puts you in the role of the character, and too much power and ability would take away challenge and over-shadow other players unless they also get as much.
D&D, as much as it does let you become like Conan or Hercules, or Merlin or Gandalf, it does better for an ordinary man who becomes a hero.
Today, there are folks complaining about how they 'can't' play a non-spellcasting ranger. Yet, they can certainly play a fighter with a bow and the outlander background. That's even a multi-attack-based 'Striker.'
My favourite part of your summary.I like to think that pages 125-149 will go down as the birth of the Hemmingway of our age and we will kick ourselves of having skipped them.
It depends, at least in part, on whether the "scaling up" of the stakes (from zero to gonzo) happens mostly in the fiction, or also impacts the mechanics.Some times, for some games, and some players--sure! But for other times, other games, and other players, it can be and has been absolutely fine to play dragons, balrogs, robots with lasers, and a huge variety of other zany, gonzo things. What the game does "better" or "worse" depends far more heavily on the kind of challenge the DM chooses to provide
The beastmaster ranger and the Essentials Druid were created to mirror the 3.x Druids and Rangers with Animal Companions. In turn, 3.x intended the Animal Companion feature to be a less broken alternative to the AD&D Animal Friendship spell.And if someone is jonesing for the Twin Strike-y kind of Ranger, I'd probably point them in that direction. If someone wants a Beastmaster, on the other hand...well, they don't really have much option, now do they?
Rangers of times past cast spells, too, that's how they got that happy non-combat effectiveness, for the most part. A non-spell-casting ranger with just some archery or TWFing and some woodsy skills is handled in 5e by Fighter with a Background. That non-casters in D&D have tended to lack out of combat, as well as lag at higher levels, notwithstanding. The concept is provided for. What's written on the sheet doesn't matter.Plus being a Fighter pretty damn heavily shortchanges you in terms of non-combat effects. Rangers of times past had plenty of non-combat things they could do, without having to expend extra resources. The background helps a lot, to be sure, but it only goes so far.
. What's written on the sheet doesn't matter.