D&D 5E Combining the sorcerer and wizard spell lists?

Well...that's still reworking the wheel, isn't it? Just coming at it from a different angle?

It depends on which you think is the path of least resistance: Re-working spells or re-working the class?

But the argument that the sorcerer needs *something* to better distinguish it from a wizard still stands.

Never questioned that part.

But here is an answer to the original question (on how bad would it be to give sorcerers wizard spells) Notice how there's a warning on not adding to warlock spell list, but that is completely missing from the sorcerer. (the limit of spells known is the only warning and the shown origin breaks that rule)
Unearthed Arcana said:
Sorcerer

Sorcerers have the full spellcasting progression; any changes to the Spellcasting feature will have a big impact on the class.
Like bards, sorcerers are have a limitation on the number of spells they can choose from, which is a major restriction on the class.
The sorcerer does not get many metamagic choices. When you create a new metamagic option, be sure that it is useful enough that a sorcerer could justify using one of his or her precious choices on it.
Sorcery points and Flexible Casting were intentionally designed so that a sorcerer who does nothing but convert spell slots to sorcery points in order to cast higher-level spells does so at the cost of overall output. Be cautious when altering this balance.

Warlock

Warlocks have a unique spellcasting method, and they rely on being able to cast a smaller number of spells more frequently. Remember that a warlock automatically increases the spell slot level of spells he or she casts, meaning that even lower-level spells gain potency when cast by a warlock.
The warlock spell list was carefully cultivated to avoid including spells that might become annoying if cast too often at the table. If you want to grant a warlock access to a new spell, but are concerned that its frequent casting could be disruptive to the game, consider creating an eldritch invocation that enables the use of the same magic on a more limited basis (by requiring a rest between uses, for instance).
Warlocks derive a lot of their combat potency from the eldritch blast cantrip, and already have a lot of invocations to choose from to increase that reliance. Be wary of creating new invocations that make eldritch blast even more powerful.
 

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[MENTION=6689464]MoonSong(Kaiilurker)[/MENTION] Yeah, I guess I am deviating from the thread topic. Sorry!

Twinning any of the single-target 7th - 9th level spells is a very powerful ability (and a very costly one too), but I don't see giving a sorcerer access to all wizard spells breaking anything. If there there is a problem spell out there it would be because of the effect it has when Twinned.

Personally, I think the problem (sorcerer is gimped) is not best solved by giving them access to all wizard spells, but by further *differentiating* them from wizards. That's where my comments were coming from.

EDIT: To clarify, I don't think we should be saying "the sorcerer is gimped because it can't do all the things a wizard can do", instead we should be saying "what makes a sorcerer unique from all other spellcasters, presents a distinctive way to play, and is flexible enough to accommodate various player ideas of what their sorcerer is like?"
 
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[MENTION=6689464]MoonSong(Kaiilurker)[/MENTION] Yeah, I guess I am deviating from the thread topic. Sorry!

Twinning any of the single-target 7th - 9th level spells is a very powerful ability (and a very costly one too), but I don't see giving a sorcerer access to all wizard spells breaking anything. If there there is a problem spell out there it would be because of the effect it has when Twinned.

Personally, I think the problem (sorcerer is gimped) is not best solved by giving them access to all wizard spells, but by further *differentiating* them from wizards. That's where my comments were coming from.

Well, the spells help a lot (this all comes to the sorcerers being too similar to wizards in the chassis but too different-outright inferior- in the effects they can achieve, I'd ratehr have the reverse, a more similar spell list with a more different structure ). Maybe using the angle I mentioned (use the spells as external houserules to increase the difference), and the existence of more bloodlines will help. The UA has the favoured soul, and I love it.

And I gotta ask, how did you get your signature to display so much?
 

The most flavorful part of the sorcerer class for me is the Metamagic. It implies a deeper connection with the power than someone who just studied specific formulae known to create specific effects. If we're trying to improve the sorcerer, maybe find ways to make metamagic more appealing? Give more options, so although sorcerers know less spells than wizards, they can cast each one in a bunch of different ways?
 

Well, the spells help a lot (this all comes to the sorcerers being too similar to wizards in the chassis but too different-outright inferior- in the effects they can achieve, I'd ratehr have the reverse, a more similar spell list with a more different structure ). Maybe using the angle I mentioned (use the spells as external houserules to increase the difference), and the existence of more bloodlines will help. The UA has the favoured soul, and I love it.
I wouldn't call the sorcerer "inferior", I mean a sorcerer can do some really cool stuff with meta-magic that a wizard cannot. It seems that for their metamagic powers sorcerers sacrifice long duration warding spells, summoning monsters, anything too "academic" in feel (e.g. all named wizard spells, contingency, magic circle), and a few oddballs (e.g. grease).

And I gotta ask, how did you get your signature to display so much?
I set the font size to 2.
 

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