What part of "this was just an example of ways to break through a choke point" did you not understand and had nothing to do with your specific encounter? No matter how much you claim that these are terrible tactics that you would welcome at your table, it does not make it true.
With regard to your specific encounter, I find that the very act of sending the most powerful monsters at your team to be a mistake on the part of the Fang (i.e. the DM decided poorly). The Fang should have sent in mooks to find out what tactics you were using.
These are good stats. The odds of pulling a PC are low. But, not impossible. In fact, with two foes trying to do this at 34% and 30%, the odds of at least one of them managing it are 53.8%. If both monsters on a single round tried to pull a PC out of position, their odds of managing it better than the odds of it not occurring. Worse if two mooks are trying it (48.375%), but still good odds.
But, if a DM is not going to have the monsters use tactics to break a choke point and just have them be meat bags of hit points for the PCs to whale on, of course the players can manage to multiple their results.
Course, all of this goes back to what brought up this conversation. You stated that Cure Wounds is a lot more effective than Healing Word for your group, you then made the claim to crush higher level foes who outnumber you almost 5 to 1 as a pretty standard encounter that only needed a single cure wounds spell, you then admitted that your PCs have excess hit points (which makes them tougher), you then admitted that their stats are higher than normal (which makes them tougher), that the DM knew about your meat grinder tactics, but sent the toughest foes to get mangled first, that there was no other way around for them to surround you, that the DM allowed you to set the place of the encounter, that the DM did not use shove or grapple to break the choke point, and in fact you insist that a DM doing so is a terrible tactic.
Well yeah, it's terrible for the PCs, but compared to be hacked and burned to death, it's a pretty darn good one for the NPCS. The NPCs are already getting slaughtered. If I understand your setup:
Code:
_________
| c e g
| S__d_f___
|ab|
|12|
could easily result in the following in a single round.
Code:
_________
| l no
| SX_m_p___
|kb|
|j2|
|i |
|h | ____
| g |
| f |
| e |
| d |
|c |
X is the square where both the grappled PC 1 and grappling NPC a is (grapple allows one to carry the target, so he can be in the same square). Sure, there are two OAs in this situation and NPC a takes flaming sphere damage at the end of his turn, but he was taking flaming sphere damage at the end of his turn anyway.
Now how much of this occurs is up to initiative order after NPC a grapples PC 1 around the sphere, the actions of the PCs and NPCs during those turns, where PCs and NPCs are at the moment, the exact location of walls and such, etc. But, breaking through this line seems pretty darn easy and as was illustrated above, the odds of doing so were 53.8% if it were the fang and/or the pack lords doing it (or any other foes with 16 Str).
Sorry, but your opinion on how wonderful your group tactics are suspect if you absolutely refuse to see that there are ways around them. To me, it just seems like your DM isn't trying too hard to mess up your group tactics.
Too risky? For adventurers?




A group of adventurers are trapped in a crypt with limited food and their Identify spell states that it is a +1 rapier and it's too risky to attune to that +1 rapier in such dire circumstances?
Dude, you are a riot. The stuff you write.
Does your group attune to the +1 rapier in a city where one of your PCs can go on a rampage using it to attack town folk left and right? Your "attune out of the dungeon" POV with a Sword of Vengeance could easily result in a fight between the King's guards and the PCs, just because of a minor situation where that PC took some damage. Personally, if I'm going to unleash a cursed weapon into the world, I want to do it when I am trapped in a crypt anyway.
Our group sometimes use good tactics. They sometimes use bad tactics. Unlike the claims of some people here, my group has people who sometimes do awesome things and sometimes make mistakes. My players do not manage to take out 23 higher level foes because their DM doesn't set up such easy encounters to shoot fish in a barrel.