Bear with me, this is a crazy idea that I haven't fully explored yet: what if witch bolt was a cantrip? It kinda (really) sucks as written, but as a cantrip it might be interesting. Thoughts?
I was certain a damage reduction would be necessary. d4 is pretty harsh, but I think even d8 might be too strong for something that sustains as an action. I'm thinking d6 would be alright.Yeah, you'd want to tweak the damage. Down to a d4 seems a little harsh, but no more than a d8 for sure.
Might also be worth adjusting the range. A 10 foot range would be easier to escape and more dangerous for the caster, and perhaps justify a larger damage die. Maybe d10. Compare to Poison Spray which does d12 and is save-based, but doesn't 'lock-on' like Witch Bolt.
I was actually looking for an interesting lightning cantrip and found myself thinking Witch Bolt might fit.I would rather power WB up to make it appropriate for a spell slot. I think the idea is to get your inner Emperor Palpatine on, but it is just to weak as is. Either add in some type of status effect (maybe even upping the level if a status effect plus damage is too much for a first level spell), or allow you to switch targets as long as you retain concentration.
The main issue is that it's so easy to break. Disengage and run out of range, or behind an obstacle, or behind an enemy or ally and no more ongoing damage. On top of that, there's opportunity cost. A lot of things you might do with that action have a chance of doing as much or more damage.I don't understand why it isn't a good spell as written. Maybe I'm looking at it from the eyes of a 3rd level Warlock, but with a single attack roll I can continue to do 2d12 damage each turn automatically. Where's the bad in that? It's clearly better than a cantrip at that point, and if there's even a hint of a melee line preventing a rush at me, I'm golden.
Please explain?
I don't understand why it isn't a good spell as written. Maybe I'm looking at it from the eyes of a 3rd level Warlock, but with a single attack roll I can continue to do 2d12 damage each turn automatically. Where's the bad in that? It's clearly better than a cantrip at that point, and if there's even a hint of a melee line preventing a rush at me, I'm golden.
Please explain?
I don't understand why it isn't a good spell as written. Maybe I'm looking at it from the eyes of a 3rd level Warlock, but with a single attack roll I can continue to do 2d12 damage each turn automatically. Where's the bad in that? It's clearly better than a cantrip at that point, and if there's even a hint of a melee line preventing a rush at me, I'm golden.
Please explain?