JRRNeiklot
First Post
What do you HATE about 5th Edition?
Pretty much everything.
What do you HATE about 5th Edition?
What is a single non combat task a fighter can accomplish that a commoner could not. Sure, the fighter might have slightly higher check bonus, but even a commoner can eventually accomplish a DC 20 task. Hell, if the commoner has the same proficiency bonus and the same ability bonus, he accomplishes task just as well as the fighter.
I thought that was the whole idea of bounded accuracy, so that your average commoner can eventually accomplish mostly everything.
The difficulty of modelling fictional heroes in D&D - especially non-wizardly ones - doesn't shed any light on the contrast between fiction and RPGs. It sheds light on idiosyncracies of D&D's mechanics. For instance, the Marvel Heroic RPG does an excellent job of modelling the fictional characters (Marvel superheroes) that players play in that system.
It's pure meta-game drivel. Shenanigans of the highest order. Just skimming through the book made me nauseous.
Yeah I'm going to disagree with this as well... I have the Marvel Heroic rpg and what it models is comic books, as in their narrative structure, pacing, idiosyncrasies, inconsistencies, etc. and it does a good job at this... that said IMO it doesn't really model the actual characters very well...
Except that it has to, by definition.
I mean, think of it - are comic book characters driven by an objective model of their abilities, or by the comic book style? Do the writers look at a set of stats and decide what happens? If you actually try to model the character as presented in the book, then you don't get a consistent objective set of stats - you get something that moves with the ebb and flow of narrative.
So, basically, there's a difference between "model a character in a comic book" and "objectively model a person with superpowers". MSHRP does the first, and doesn't do the second. But I don't think it makes any bones about what it does. You can't criticize a toaster for not being a blender, unless they advertise it as such.
I think 4e can do a reasonable job of modelling Conan. At low levels he would be a STR ranger with a rogue multi-class. At paragon tier he would be a fighter (or perhaps hybrid fighter-ranger) with a warlord multi-class. His second stat would be DEX. His trained skills would be Acro, Athletics, Endurance, Nature, Perception and Stealth. Maybe at higher levels train out Nature for Streetwise, and pick up Intimidation.
There are oddities of trying to run Conan in 4e because he is generally a solo-protagonist and 4e is not ideal for solo play; but PC build isn't part of the problem, I don't think, and nor is general action resolution.
If you're giving him a totally different set of classes and abilties in the heroic tier vs. the paragon tier...doesn't that kind of speak to the problem, build wise, of modelling him in 4e? I mean you're basically saying I can model him if I break the rules between tiers. And just to be clear... I don't think any version of D&D models Conan throughout his entire career well... and I do think it's because he is too broadly proficient and is a singular protagonist in stories vs. a character for a game centered on a group of protagonists who contribute in their niche...
I think the character EVOLVED, and also changed depending on the story. This in fact amusingly enough brings us back to your objections to the MHRP system which, interestingly enough, would have NO TROUBLE AT ALL modeling Conan's transition from barbarian yokel to roguish adventurer, and finally king. Honestly, it might not work super smoothly in that game either, mostly because it does well in modeling dramatic needs, but is less oriented towards growth.
I think you CAN make a game that models such heroes reasonably well. It would combine some features of Cortex Plus or similar systems with some elements of D&D's concept of progression. 4e would be an excellent starting point, though you would have to drive its plot mechanics much deeper into the system.