D&D 5E What is a Warlord [No, really, I don't know.]

Regardless of my own opinion of 4E I would say 5E is a poor fit for 4E-era gameplay.

Significant healing is only a small part of what makes a game "4E like", perhaps the easiest part to add.

Not saying you're wrong, but needing to clarify that saying "5E picks from all previous editions" would be misleading at best. 5E is clearly much more of a marriage between the pre-d20-editions and 3E than something heavily involving 4E.

That is why I am magnitudes more curious abut the upcoming 4E conversion document than, say, any AD&D to 5E or Pathfinder to 5E guide will ever be.

This is a point that just frankly baffles me. So much of the mechanical end of 5e is cribbed from 4e. Healing surges became Hit Dice. Full healing on a rest. The idea of short and long rest refreshing powers. Unification of virtually all casting classes under the same mechanics. Battle master Superiority Dice is a direct crib from 4e just presented differently. The idea of subclasses is a direct descendent of 4e's archetypes for classes. Simplification of actions in combat - compare grappling in 3e which is a page of rules long to 4e's, which is about 3 sentences and 5e's - which is also about 3 sentences. The idea of conditions ending on turns and not rounds is a direct line from 4e. The concept of "bounded accuracy" is a direct development of 4e's level vs DC mechanics.

5e borrows heavily from earlier edition flavour, that's true. But, mechanically? 5e is much, much closer to 4e.
 

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So, you should now realize this means you admit that your position amounts to, "I don't like it, so *nobody* should have it."

Now, consider the Golden Rule: Do unto others as you'd have them do unto you. How should that apply in this situation? What should be the right action for you?
Here is the thing, it isn't just 'A' silly thing, but something that falls over into the rest of the game... I could agree with you if it was "Hey I want to refluff my wand of magic missle as a ray guy" (man I wish I was just pulling that at random) then 7 charges per day of auto hit xd4 damage would be a bit silly, but it doesn't really effect me I can in my own head ignore it and/or roll my eyes and live with it. This is different, because that character is our healer, and every wound I suffer must be either not healed or 'I
nspired' it now not only is sitting at my table, but effecting my character.

Very few classes effect other characters as directly as what 4e called the 'leader' roll. by steping to my table with one you change the entire story of the game.
 

Man, am I out of the loop! People are arguing over whether warlords could fit in 5e? Weird.

Just take that new Sword Coast rogue archetype that lets you aid people better, and slap it on a fighter. Give him that maneuver that lets you give your ally temporary hitpoints via inspiration. Boom. Done.
 

Huh. I'm surprised you call it a "misinterpretation" when almost all of the language points to exactly what I'm describing.
Almost all what language? The description of the Leader role was quite specific. And there are any number of alternate character concepts that the same mechanics can handle quite nicely...

...and there's already ways to buck for nominal leader at chargen (like Noble) anyway?

Surely this sounds familiar, this is ground we have already covered.

Actually, the emotional states was an attempt to elucidate why the Leadership role was problematic for me. I would have thought that connection would have been more apparent.
Nope, since we had gone over alternate non-leader characters providing inspiration. The plucky side-kick who inspires with wide-eyed admiration of his heroes, for instance.

Could you link the post where it was "thoroughly addressed" rather than just denied.
http://www.enworld.org/forum/showth...g-Compromise&p=6727103&viewfull=1#post6727103

Repeated part of it in capsule form...

Short version: doing so falls under the category of "roleplaying that pisses off the rest of the table." my choices are to either acquiesce or to be in the category of "jerks who cause a TPK because of his roleplaying purity." So, yeah, I can keep agency and not be welcome at the table. No thanks.
That's an issue any time you think that some sub-optimal meta-game choice is contrary to your 'RP purity' - 5e, at least, gives the DM the option of rewarding such self-sacrificing RP with Inspiration. It's not remotely unique to /other people playing/ the Warlord. If anything, it's endemic to the hobby, just something you have to find a balance with that works for you, personally, if you're going to game at all.

And, really, haven't you put yourself in a catch-22. If you 'RP too hard' and make sub-optimal choices too overtly, yes, you could be a fun-ruining jerk for your whole table. You proposed alternative is to eliminate choices entirely, and thus be a fun-ruining jerk to everyone. Not a great alternative.

On the contrary, my loathing keeps increasing. I think it's the dismissive, passive-aggressive pedantry that gets directed my way when I try to discuss it.
So you're projecting your loathing of attitude you read into internet posts - a medium notorious for being terrible at conveying such attitudes - onto the Warlord, rather than considering the possibility that, just maybe, not everyone talking to you is being dismissive or pedantic, simply because they don't immediately agree with you.

There is always the alternate possibility that your opinions are just completely off base.

I've tried (and continue to try) to contribute to implementation in many threads, and with a few exceptions (Bawylie, mellored) all I get back is "NO IT MUST BE EXACTLY LIKE THIS..." I get the sense Warlord fans don't actually want implementation input, they just want any non-believers to get out of the way.
There is a difficult balancing act in discussing implementation. Before you can move on to discussing implementation, you have to accede to the idea of implementation, otherwise, all you get is a lot of defensiveness and resentment.

If your contribution to implementation ideas starts with obvious distaste for the class, for instance, your contributions are likely to be viewed as potential sabotage, especially if they directly undermine the class concept and/or would leave it mechanically non-viable.
 
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Very few classes effect other characters as directly as what 4e called the 'leader' roll. by steping to my table with one you change the entire story of the game.
And that is true of all such classes. Almost any caster might toss a buff on your character at some point. If you have a problem with an Infernal Warlock buffing you with magic straight from hell, or a Cleric of a god you have issues with 'Blessing' you in that god's name, or Bard singing to make you sneakier, or whatever, it's going to come up. They're your issues with someone else's character, and you'll have to talk to eachother, show some respect for eachother's character concepts and work it out.

That's just part of playing an RPG, virtually any RPG, really.
 

And that is true of all such classes.
ok, I can kinda agree.
Almost any caster might toss a buff on your character at some point.
yea and if I don't like spellcasters D&D isn't really for me...

If you have a problem with an Infernal Warlock buffing you with magic straight from hell,
I bet there are such people (I don't personally care)

or a Cleric of a god you have issues with 'Blessing' you in that god's name,
I think one of the warlord guys says that he is totally not into religion... good on him...

or Bard singing to make you sneakier, or whatever, it's going to come up.
and if you have any of those issues you need to address them...

They're your issues with someone else's character, and you'll have to talk to eachother, show some respect for eachother's character concepts and work it out.
and as such if I say I don't see a warlord I will like that will also make you happy, then maybe no warlord is better...
 

4. Another issue is that the warlord was the only class in the original 4e player's handbook that didn't come from an earlier edition - it was new to 4e. And a lot of people (myself included) kind of hate how 4e worked, and a lot of the things that happened when it rolled out. So, there's a good chunk of hate directed at the warlord because of this.

I had a very, very limited exposure to 4E (DM issues mostly) but from what I know it seems that the Warlord was tied to mechanics that existed in 4E but don't exist in 5E--specifically, that all healing comes from healing surges. That is, in 4E the Warlord could be as good a healer as a cleric because clerics weren't very good healers by 5E standards--a cleric could let you spend your healing surges now instead of later, but couldn't give you more HP than you would have had on your own anyway.

In 5E, clerics are better healers who no longer rely on 5E's analogue to healing surges (HD healing during a short rest). This puts Warlord fans in a position of having to either accept second-class status wherein clerics (and especially bards) are better healers than Warlords, or demand a 5E Warlord who is actually better at healing than the 4E Warlord despite being explicitly nonmagical. Neither position is an enviable one.
 

They're your issues with someone else's character, and you'll have to talk to eachother, show some respect for eachother's character concepts and work it out.
and as such if I say I don't see a warlord I will like that will also make you happy, then maybe no warlord is better...
If we were at the same table, and I was set to play the only support class, I'd certainly take your issues with support classes into account. If we couldn't settle on a pair of characters that could work well together, I'd propose you pick a support character you liked.
But, I don't think it would come to that: most people are more considerate IRL than on line.
 

So you're projecting your loathing of attitude you read into internet posts - a medium notorious for being terrible at conveying such attitudes - onto the Warlord, rather than considering the possibility that, just maybe, not everyone talking to you is being dismissive or pedantic, simply because they don't immediately agree with you.

Oh, no, not everyone is being dismissive and/or pedantic. Some have managed to both disagree and be respectful.

The irony about our inability to meet in the middle, of course, is that I think it's pretty clear the "Warlord" some folks are asking for is just never going to happen. So it's not like I need to *do* anything to keep the Warlord out of the game. But you'd think the proponents would have figured that out by now and would be eager to embrace half-way solutions that the community could get behind, rather than stiff-arming anybody who tries to offer input, further convincing the devs that there's no middle ground.

But, foolish me, I'll try again, with a new attempt to explain...

Some people think that if the DM says your character wouldn't know about trolls, you should roleplay being ignorant. That's a totally valid way to play, but to me that crosses the line of impinging on my roleplaying prerogative. Fortunately there's no rule about how to handle this; it's up to each table to decide how they do it.

Some people think that NPCs or even other players should be able to use Intimidate, Persuade, and Deceive on Player Characters, by rolling the skill, and that after a successful role the player should roleplay the result. That's a totally valid way to play, but to me that's impinging on my roleplaying prerogative. Fortunately it's up to each table to interpret this for themselves.

If there were a class in the game that, by nature of it's abilities and their descriptions, seemed to dictate anything about my character's relationship toward or feelings about that first character, then that would likewise be infringing on my player agency in a way that would bother me just as much as being told, "Well, you've been Persuaded, so act that way." But, if it were in a class, it wouldn't be a matter of table interpretation. It would be in the rules.

Being given a description of a persona (motivations, sensitivities, emotional state etc.) and being instructed to act it out faithfully is certainly a kind of roleplaying. But it's a different sort...a very different sort...than having a scene described and being given free license with the persona. And the former does not interest me; the latter does.

So when somebody says, "No, you're wrong" or "Your opinions are incorrect" or something of that nature, I kind of scratch my head. That's like being told, "No, you're incorrect, Politician X does not offend you. You're just misinterpreting him/her."

When I came back to D&D during Next Playtest and...like the poor fellow who started this thread...wandered into the Warlord debate, my gut reaction was "What? No...that's just wrong. You can't have a class that does that!" It's taken me a while to put my finger on why the concept was so immediately jarring, and I've genuinely done the best job I can explaining it. At the moment I don't know how to make it more clear.

I started that whole thread about Deception, Intimidation, etc. because I thought that might help shed light on a relevant root difference in playstyle, and lo and behold it has. It has helped me understand why more people don't share my specific reservations about the Warlord...because some people, apparently, also aren't bothered by having NPCs Persuade or Deceive them. Just like some people think it's fun to be told, "No, you don't have that information, so roleplay ignorance." Mystifying to me, but 100% valid.

So, yes, the class would bother me less if it were called the "Damsel" and all the abilities were based on helplessness and need of rescue, but that core mechanic of "my character is given some buff because of his strong emotions toward that other character" would still be there, and I truly believe that variant of roleplaying should not be canonized in the rules.

If y'all have any interest in winning over my support I'd love to brainstorm more ideas that I could get behind. It probably won't be the "Warlord" or even be called that. But if you want to keep the wagons circled and wait for Mike Mearles to come around to your way of seeing things...well, I'll try to lob some Twinkies in so at least you won't starve.
 
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I had a very, very limited exposure to 4E (DM issues mostly) but from what I know it seems that the Warlord was tied to mechanics that existed in 4E but don't exist in 5E--specifically, that all healing comes from healing surges. That is, in 4E the Warlord could be as good a healer as a cleric because clerics weren't very good healers by 5E standards--a cleric could let you spend your healing surges now instead of later, but couldn't give you more HP than you would have had on your own anyway.

In 5E, clerics are better healers who no longer rely on 5E's analogue to healing surges (HD healing during a short rest). This puts Warlord fans in a position of having to either accept second-class status wherein clerics (and especially bards) are better healers than Warlords, or demand a 5E Warlord who is actually better at healing than the 4E Warlord despite being explicitly nonmagical. Neither position is an enviable one.

Most leaders actually gave you a bonus to the amount of healing you regained when their encounter based "word" healing ability let you spend your healing surges. IIRC Clerics(and especially Pacifist Clerics) had more healing than all the other leaders.
 

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