Shemeska
Adventurer
What's kind of ironic is that adhering to a strict and literal policy of "never have any speech squashed" leads to more restricted speech in practice, due in part to failing to address power dynamics. If you support peoples' right to speak their minds, then you should support some speech being forbidden some times. Forbidding some speech makes it safer for others to speak their minds, thus leading to greater freedom of speech (and less hegemony in that speech) in practice.
To those who say they value freedom of speech, but refuse to make a space for that speech to be freely given, their espoused values are in conflict with the practical results of their chosen path of action. If you let everyone speak their mind freely, it's just the loudest and most belligerent that get heard, and I'd hardly call that freedom of speech - there are many voices silenced in that cacophony. It's not a complex idea, but it can be counter-intuitive, and it's practical, rather than ideological, so it lacks that dogmatic panache.
The Paradox of Tolerance as Popper termed it is a real thing and very useful to keep in mind, but there's always the difficult point of where to draw the line in defining what speech is intolerant at what point and where we place restrictions. Just direct threats of violence? Any speech that offends, or just offensive to some? Everyone on every side of every issue firmly believes that they're punching up, and it can lead to zealotry far too often by those of us convinced that we're right and morally justified.
That said I heartily approve of inclusive language in any game that I play or write for. I want to write material that's fun and which I and my audience can relate to (even if they don't often find popular culture providing them with role models or representative examples that mirror themselves in many ways).
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