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Astromath

First Post
Don't just change the armor bonus to 0. Delete it entirely, then the Dex Modifier does not get added. I just tested it to make sure and it works for me.
 

Thank you JValeur and Astromath for helping karthaugh with his question. I hope the issue is now resolved!

It is time for another version, this one focussing on more colour-issues, as well as more colour-options for the bonus version.

Character Sheet/Generator v9.9.1 (22-11-2015) has the following changelog:
- NEW BONUS FEATURE: added grey as a colour option, and redid the pink so that it is more vibrant [people who donated can use the same link to download this new version]
- Reworked a lot of the colours so that the different elements better match with each other (the problems were especially noticeable when printing)
- Redid the orange vector elements (dragon head, arrows, dividers) to be more orange and less reddish-orange
- Redid the brown elements on the top of the first page so they are less dark
- Redid the top left “level” box for several colours to get rid of the ‘shadow’ around the edges of the lighter colour
 

After the Character Sheet, it is now also time to update the Spell Sheet Generator. The new graphical items are updated. There are now also a bonus features! Both Pink and Grey have been added as options for the Spell Sheet Generator bonus version.

You can still use the same link as before to download your bonus version.

Spell Sheet Generator v6.4 (23-11-2015) has the following changelog:
- NEW BONUS FEATURE: added grey and pink as colour options [people who donated can use the same link for the character sheet to download this spell sheet version]
- Reworked a lot of the colours so that the different elements better match with each other
- Redid the orange elements (dragon head, and divider) to be more orange and less reddish-orange
- Redid the brown elements on the top of the first page so it is less dark
 

MistrOrnge

Explorer
Excellent character sheet.
Have a beer on me. I sent a file request to Avast on the false positive.
What a pain when you fill the whole sheet out and then Avast decides it won't save it because its got the virus!
Thanks
 

Excellent character sheet.
Have a beer on me. I sent a file request to Avast on the false positive.
What a pain when you fill the whole sheet out and then Avast decides it won't save it because its got the virus!
Thanks
Thank you! And thank you for reporting it in Avast.

It really sucks that one of the most used antivirus programs is falsely detecting my files as a virus. I just got a message from Avast saying that the next virus database update should resolve the issue for v9.9.2. This next update is due within the coming 12 hours. So hopefully, you won't have any issue anymore tomorrow (if you are using v9.9.2 that is).
 


I just uploaded Spell Sheet Generator v7.0 (26-11-2015) with the following changelog:
- NEW FEATURE: Added the option to use checkboxes for spell slots
- Reworked the way the sheet checks if everything is filled out, making it more user friendly
- The “Create Spell Sheet” dialog can now always be opened. Options that are unusable will be greyed out
- That dialog is now also better at remembering all your settings
- Fixed a bug where only class 1 spells that are always prepared showed up correctly. Now this also works for class 2 and 3
 

Astromath

First Post
A couple of possible improvements:

1) On page 1 you have the Ability Save DC. Since the dragonborn's breath weapon is based on a CON save DC, I think it would be proper to put that there and use the 2nd Ability Save DC for the spellcasters.

2) Speaking of Ability Save DCs, how about putting that circle to the right of each ability. I know it might be a little difficult to rearrange the sheet to allow that. You could then replace the Ability Save DC area with the Inspiration area. The Senses would be pushed right and lengthened. The Limited Features would need to be shortened, but the Saving Throw area could be lengthened. I'm including an attachment to show how I envision it to be. The ASDCs would only be filled in only if a class or a race needed them. So, a human barbarian would have none of the ASDCs filled in. A dragonborn fighter would only have the CON ASDC filled in. A dragonborn wizard would have CON & INT ASDCs filled in. If you want, you could add a toggle or a checkbox to force the others to show or not.

3) When choosing the Barbarian with the dragonborn, there's a slight problem when reaching level 3 and choosing the Bear Totem. When choosing Barbarian, you get the resistances to bludgeoning, slashing, and piercing resistances using three lines of the Resistance area of the Defense block. If you choose dragonborn after choosing barbarian, the dragon type resistance is listed on the 4th line of the resistance area. Here comes the problem: when choosing the bear totem, the three lines of resistances shrink down to 1 line leaving the dragon type resistance on the 4th line. This leaves 2 blank lines between the 2 different resistances. I know the workaround would be to either manually change the resistance listed on the 4th line to the 2nd, or choose dragonborn first and then the barbarian class.
 

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A couple of possible improvements:

1) On page 1 you have the Ability Save DC. Since the dragonborn's breath weapon is based on a CON save DC, I think it would be proper to put that there and use the 2nd Ability Save DC for the spellcasters.

2) Speaking of Ability Save DCs, how about putting that circle to the right of each ability. I know it might be a little difficult to rearrange the sheet to allow that. You could then replace the Ability Save DC area with the Inspiration area. The Senses would be pushed right and lengthened. The Limited Features would need to be shortened, but the Saving Throw area could be lengthened. I'm including an attachment to show how I envision it to be. The ASDCs would only be filled in only if a class or a race needed them. So, a human barbarian would have none of the ASDCs filled in. A dragonborn fighter would only have the CON ASDC filled in. A dragonborn wizard would have CON & INT ASDCs filled in. If you want, you could add a toggle or a checkbox to force the others to show or not.

3) When choosing the Barbarian with the dragonborn, there's a slight problem when reaching level 3 and choosing the Bear Totem. When choosing Barbarian, you get the resistances to bludgeoning, slashing, and piercing resistances using three lines of the Resistance area of the Defense block. If you choose dragonborn after choosing barbarian, the dragon type resistance is listed on the 4th line of the resistance area. Here comes the problem: when choosing the bear totem, the three lines of resistances shrink down to 1 line leaving the dragon type resistance on the 4th line. This leaves 2 blank lines between the 2 different resistances. I know the workaround would be to either manually change the resistance listed on the 4th line to the 2nd, or choose dragonborn first and then the barbarian class.
Great that you keep coming up with improvements. Let me respond to them individually:

1) Having racial ability save DCs added to the DCs seems like a good idea. I have implemented it in v9.9.5.

2) This is something that would only be useful for characters that have more than two ability scores keyed to a save DC. I figure that won't be so many. It also has the downside of not looking very good, being practically impossible on the A4 (less wide) version of the sheet, and making the text space for limited features even more cramped. Not to mention the space issue for the modifiers/bluetext fields.

3) This is something that is the result of the code removing stuff and not re-arranging anything. I have worked my magic and things are now rearrange when stuff like this changes. This now works for resistances, weapons, limited features, languages, and tools, implemented in v9.9.5.


This brings me to the next big update, including all that mentioned above and:

All The Sword Coast Adventure Guide Class Options!!!

Character Sheet/Generator v9.9.5 (30-11-2015) has the following changelog:
- SCAG UPDATE: added all the class options: Battlerager, Arcana Domain, Purple Dragon Knight, Way of the Long Death, Way of the Sun Soul, Oath of the Crown, Mastermind, Swashbuckler, Storm Sorcery, The Undying, Bladesinger, and the new Totem Warrior options Elk and Tiger
- SCAG FIX: added the missing courtier background and fixed the cloistered scholar background
- Made the recognition of class, race, background, armor, and weapons more fluid. Now any combination of certain keywords will be recognized as a class/race/background/amor/weapon (i.e. “people of the elven woodlands” will yield “wood elf” as the race, and “hobbits of stout” will yield “stout halfling”, while “holy knight of justice” will yield “oath of vengeance paladin”, and “warlock of Cthulhu” will yield “warlock with pact of the great old one”, etc. etc.)
- Added the feature that whenever something is removed in a list of things (languages, tools, resistances, actions, limited features), the empty line will be filled with the other things as to only have empty lines at the bottom of the list
- Racial ability save DCs are now automatically added (as suggested by Astromath)
- Fixed a bug that causes random class features to appear upon removing a class
- Fixed bug where, upon selecting the “Blue” theme, the text was light green instead of blue


For the people with a link to the bonus version: use the same link to get your bonus version of v9.9.5!
 

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