Tony Vargas
Legend
This was a topic that was covered in depth on the WotC boards during the playtest. Obviously, it did no good, since the only 'complex' fighter in 5e cast spells. In fact, all 5e classes use spells in one way or another in one or more sub-classes. In that sense, 5e is prettymuch a total loss for anyone wanting a more engaging character that does not, in fact, cast spells. There's nothing like the 3.5 fighter or Warblade nor any of the 4e 'martial' classes in 5e.
Even the terminology - 'more complex' - is problematic. Complexity isn't a desirable quality for a class to have, yet all 5e classes have quite a lot of it - again, mostly from their use of spells - because there is a corresponding gain for which complexity is the price. A simple class can't have many options, be terribly customizable, or have many choices in play. Such classes, in essence, can't be balanced, because they're always inferior to more choice-rich classes that do pay the price in greater complexity. Even if you pump up their numbers until they're downright broken, simplistic classes still come out behind 'Tier 5' in 3.x parlance. They're just too lacking in choice.
Any worthwhile non-casting 'complex fighter' would eclipse the existing sub-classes. The Battlemaster, though only slightly 'complex' in contrast to the simplistic Champion comes pretty close to eclipsing that archetype.
Really, though, that's no reason not to produce one - or several better-balanced 'martial' classes.
They'd have emulate the customizeability of the 3.x fighter and the range and depth of options of the Bo9S and 4e martial classes. 5e provides plenty of 'design space' to do so.
But for now we the closest thing we have to a 'complex fighter' is the EK, and it's complex only because it's a spellcaster.
It's not really a fighter at all, it's a 'Gish.'
Even the terminology - 'more complex' - is problematic. Complexity isn't a desirable quality for a class to have, yet all 5e classes have quite a lot of it - again, mostly from their use of spells - because there is a corresponding gain for which complexity is the price. A simple class can't have many options, be terribly customizable, or have many choices in play. Such classes, in essence, can't be balanced, because they're always inferior to more choice-rich classes that do pay the price in greater complexity. Even if you pump up their numbers until they're downright broken, simplistic classes still come out behind 'Tier 5' in 3.x parlance. They're just too lacking in choice.
Any worthwhile non-casting 'complex fighter' would eclipse the existing sub-classes. The Battlemaster, though only slightly 'complex' in contrast to the simplistic Champion comes pretty close to eclipsing that archetype.
Really, though, that's no reason not to produce one - or several better-balanced 'martial' classes.
They'd have emulate the customizeability of the 3.x fighter and the range and depth of options of the Bo9S and 4e martial classes. 5e provides plenty of 'design space' to do so.
But for now we the closest thing we have to a 'complex fighter' is the EK, and it's complex only because it's a spellcaster.
It's not really a fighter at all, it's a 'Gish.'
Solidly 'Tier 4,' then. ;PAs is, fighters are one trick ponues, but that trick is the highest damage in the game, with a solid side of toughness. So they arn't exactly lacking
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