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D&D 5E Was I in the wrong?


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Lejaun

First Post
Watch out whenever you are moving towards a "gotcha" type event. The odds are decent that there is a disconnect between the DM and the player(s). A player having to recall that the suit includes the gauntlets, which has a ring stuck on them when they cannot actually see the items, they can only imagine them from the DM description, has a huge potential for mistakes. Sure some players are detail oriented enough to note each of those things, and refer back, but others will not recall, especially when they picked up a list of interesting items as long as the one you listed in the OP. I would find a way to make this right, even if it was only by having the blacksmith having a change of heart and paying them a fair price while suggesting they remember what he did for them.

Exactly !
 

Maxperson

Morkus from Orkus
Are we moving onto insults and comparisons to video games and general trolling now? Just checking.



He knew. It's in the original post.



He knew what he was doing.

Er, no. That doesn't show what you think it does. It shows that the PC forgot the ring and the NPC was shady. The players told the DM that they wrapped it as a set. That means that the wrapping as a set was shared fiction. When the set was sold the shared fiction was that PCs forgot about the ring and gauntlets and the shady blacksmith kept it quiet.

The players don't get to forget what they did, not pay attention to what they are currently doing, and then cry foul when things go wrong.
 

Thornir Alekeg

Albatross!
If I were a shady blacksmith and I saw a ring on the gauntlets, I'd not bring attention to that fact by parading the gauntlets and ring in front of the PC. I'd keep them out of sight and ask my question about selling the armor as a set. [\QUOTE]

True, but then the DM should have given the PC a chance to notice that the blacksmith seemed to be trying to conceal something, or seemed to be a little too happy or something. The players can only act on cues from the DM for things like this.
 

ThirdWizard

First Post
Perhaps we just have different ideas of fun. I prefer games where my own errors lead to challenges and complications, which in turn rewards my own agency. Others, apparently, do not find that fun. C'est la vie.

More insults? Maybe you find it fun when a DM makes you run headlong into a gorge to your death, but I don't think that's what I find fun.

Agency!
 

Lejaun

First Post
What out of game activity? Do you have info the rest of us don't?

For the record, I consider having your head up your backside and not paying attention to be IN game activity.

The out of game activity is being on the phone. Or do you consider me telling a player that I went and saw the movie and drank a Pepsi as being something the character said. Quit playing the words game. The OP clearly states that one player is using his phone and expresses his dislike of that. In the same post, he takes away valuable items. They are clearly related to each other.
 

Maxperson

Morkus from Orkus
Just like its stupid to assume players would willingly sell a ring with armor without finding out its value. Don't forget this little gem from the OP: "they wanted to check the ring and gauntlets." That, without any doubt in my mind, shows that they did not intend to sell the ring and gauntlet.

Of course they didn't intend to do it. It was a MISTAKE. Mistakes happen. The players forgot they bundled the stuff as a set. They weren't paying attention during the sale. The blacksmith didn't correct their mistake out of greed. So something went wrong. Things going wrong is part of the game.
 

Just like its stupid to assume players would willingly sell a ring with armor without finding out its value. Don't forget this little gem from the OP: "they wanted to check the ring and gauntlets." That, without any doubt in my mind, shows that they did not intend to sell the ring and gauntlet. The DM seized upon this as what he saw as a way to get retribution for the phone use.

Nothing was assumed. The players specifically said that they were keeping the gauntlets & ring with the armor set. If they didn't say that then the DM would be incorrect in assuming that they did.
 

Lejaun

First Post
Nope.

First, the part your quoted is after the whole group got together, and *after* the Ranger, alone, did not check the gauntlet and ring (which he had already sold off) at the magic shop. It's interesting that you manage to accuse everyone else of bad faith, misconstruing things, etc., but continue to fail to acknowledge that, um, you weren't there. And that I accurately reflected the chain of events. Of course, you can substitute in "they" not wanting to sell the items, but "they" weren't there- only the Ranger was.

And, since you have re-read the whole chain of events, I assume you have now grokked that the "problematic player" (the spellcaster) is not the player who made the error (the Ranger), and that these items are not destroyed forever, but can be recovered (which doesn't make it punishment).

Perhaps we just have different ideas of fun. I prefer games where my own errors lead to challenges and complications, which in turn rewards my own agency. Others, apparently, do not find that fun. C'est la vie.

Yes, I have read it, several times. Why would the OP even mention the phone use if it was not related to the story?
 

ThirdWizard

First Post
If I were a shady blacksmith and I saw a ring on the gauntlets, I'd not bring attention to that fact by parading the gauntlets and ring in front of the PC. I'd keep them out of sight and ask my question about selling the armor as a set.

True, but then the DM should have given the PC a chance to notice that the blacksmith seemed to be trying to conceal something, or seemed to be a little too happy or something. The players can only act on cues from the DM for things like this.

Yep. This is a case of 100% railroading by the DM.

EDIT: Fixed the BBCode. Not my fault!!! (Sorry, Max, made it look like you said that)
 
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