L
lowkey13
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*Deleted by user*
Watch out whenever you are moving towards a "gotcha" type event. The odds are decent that there is a disconnect between the DM and the player(s). A player having to recall that the suit includes the gauntlets, which has a ring stuck on them when they cannot actually see the items, they can only imagine them from the DM description, has a huge potential for mistakes. Sure some players are detail oriented enough to note each of those things, and refer back, but others will not recall, especially when they picked up a list of interesting items as long as the one you listed in the OP. I would find a way to make this right, even if it was only by having the blacksmith having a change of heart and paying them a fair price while suggesting they remember what he did for them.
Are we moving onto insults and comparisons to video games and general trolling now? Just checking.
He knew. It's in the original post.
He knew what he was doing.
If I were a shady blacksmith and I saw a ring on the gauntlets, I'd not bring attention to that fact by parading the gauntlets and ring in front of the PC. I'd keep them out of sight and ask my question about selling the armor as a set. [\QUOTE]
True, but then the DM should have given the PC a chance to notice that the blacksmith seemed to be trying to conceal something, or seemed to be a little too happy or something. The players can only act on cues from the DM for things like this.
Perhaps we just have different ideas of fun. I prefer games where my own errors lead to challenges and complications, which in turn rewards my own agency. Others, apparently, do not find that fun. C'est la vie.
What out of game activity? Do you have info the rest of us don't?
For the record, I consider having your head up your backside and not paying attention to be IN game activity.
Just like its stupid to assume players would willingly sell a ring with armor without finding out its value. Don't forget this little gem from the OP: "they wanted to check the ring and gauntlets." That, without any doubt in my mind, shows that they did not intend to sell the ring and gauntlet.
Just like its stupid to assume players would willingly sell a ring with armor without finding out its value. Don't forget this little gem from the OP: "they wanted to check the ring and gauntlets." That, without any doubt in my mind, shows that they did not intend to sell the ring and gauntlet. The DM seized upon this as what he saw as a way to get retribution for the phone use.
Nope.
First, the part your quoted is after the whole group got together, and *after* the Ranger, alone, did not check the gauntlet and ring (which he had already sold off) at the magic shop. It's interesting that you manage to accuse everyone else of bad faith, misconstruing things, etc., but continue to fail to acknowledge that, um, you weren't there. And that I accurately reflected the chain of events. Of course, you can substitute in "they" not wanting to sell the items, but "they" weren't there- only the Ranger was.
And, since you have re-read the whole chain of events, I assume you have now grokked that the "problematic player" (the spellcaster) is not the player who made the error (the Ranger), and that these items are not destroyed forever, but can be recovered (which doesn't make it punishment).
Perhaps we just have different ideas of fun. I prefer games where my own errors lead to challenges and complications, which in turn rewards my own agency. Others, apparently, do not find that fun. C'est la vie.
If I were a shady blacksmith and I saw a ring on the gauntlets, I'd not bring attention to that fact by parading the gauntlets and ring in front of the PC. I'd keep them out of sight and ask my question about selling the armor as a set.
True, but then the DM should have given the PC a chance to notice that the blacksmith seemed to be trying to conceal something, or seemed to be a little too happy or something. The players can only act on cues from the DM for things like this.