flametitan
Explorer
We've recently found a few odd little things.
Sorcerers and Wizards are the only classes not proficient in unarmed attacks.
That was errata'd. All characters are proficient in Unarmed strikes now.
We've recently found a few odd little things.
Sorcerers and Wizards are the only classes not proficient in unarmed attacks.
Just found out you need to take the attack action to dual-wield, which seems odd, as I think you should be able to say, unlock a door and fight with your off-hand.
That's right. I recall some heated discussions about auto-fail skill checks leading to things like characters tripping over their own two feet and stuff. In 5e, while there's nothing special about a natural 20 or a natural 1 with ability checks, there often is some kind of added effect if you pass or fail by 5 or more.I am surprised at the Natural 20/Natural 1 confusion. A lot of people must have been house-ruling that because a natural 20 or 1 have not been an auto success or fail on anything other than attack rolls since before 3rd edition.
I think that's reasonable, but relies on the assassin not knowing that the Bugbear is not surprised anymore (despite the Bugbear not being aware of the assassin). Fair interpretation, but DMs are going to have different calls on that (mine would generally be that the Assassin DOES know the Bugbear isn't surprised).It doesn't get to do anything on its turn because it was surprised. The only difference is that it can now take reactions.
As far as the assassin is concerned nothing has changed. The assassin will still attack as normal. The assassin doesn't know that the Bugbear won initiative.
The difference here is that the Bugbear will move at the last second, preventing the auto-critical. This is a very common trope in assassin/ninja stories. So much so that it would be weird if it weren't part of the game.
I am surprised at the Natural 20/Natural 1 confusion. A lot of people must have been house-ruling that because a natural 20 or 1 have not been an auto success or fail on anything other than attack rolls since before 3rd edition.
Depending on DM ruling, that's still possible - your one free "interact with an object" that you get can be to unlock a door, freeing you to attack with your off-hand (or your off-hand and your main hand, or whatnot). If the DM rules it's your entire action to unlock a door, though, yeah, no bonus attack for you.Just found out you need to take the attack action to dual-wield, which seems odd, as I think you should be able to say, unlock a door and fight with your off-hand.
IMXP, "charmed" has been a gateway to other conditions, mostly (see, forex, Hypnotic Pattern). That lets the designers make a creature immune to the Charmed condition, and thus immune to a wide swathe of effects via that immunity. Charmed by itself doesn't do much (though if you're a spellcaster with a good Cha, it's useful!), but a lot of other effects pass through the "charm barrier" first.The charmed condition, oh wow, it is almost useless as all it does is give advantage on social skills.... which means charmed gives advantage to intimidation as well...
Clearly, Indy is a Dex-based fighter with the Sage background?Rogues can't use whips, which means you can't make a thief rogue indiana jones without taking weapon master feat.
The charmed target also can't attack the person who charmed them, which can be quite useful.The charmed condition, oh wow, it is almost useless as all it does is give advantage on social skills.... which means charmed gives advantage to intimidation as well...
Okay. Omission then, rather than stated. Missed that.