Natural Explorer I agree with a lot of the sentiment about the combat abilities, they are not too powerful, but thematically it seems like they would be more at home under Primeval Awareness.
Primeval Awareness Mabye its just me, but not only would I move bonus to Initiative here, but I would also move the communicate with beasts thing over to the Beast Conclave (not happy about "Conclave") to make sure that all things "beast" are part of that class.
Fleet of Foot actually seems kind of week for an 8th level ability. Rogues get the ability to Dash, Hide or Disengage as a bonus action at much lower level. Perhaps here add in the combat ability of not being slowed by terrain and maybe even increase movement speed? Lot's of possibilities, but definitely more needs to be added.
Favored Enemy has definitely improved although I'm not sure if I like +2 / +4 to damage. To clarify, I love that extra damage was added in, it should have always been there, but I would prefer additional dice like +1d4 / +1d8. Or even better, damage dice that scale up with your proficiency bonus, so +1d4 at level 1, +1d6 at level 5, +1d8 at level 11....etc. etc.
The rest of it doesn't strike me as problematic at all. Some word clarification is surely needed, but all-in-all I'm very happy about what they did with the Ranger.
Primeval Awareness Mabye its just me, but not only would I move bonus to Initiative here, but I would also move the communicate with beasts thing over to the Beast Conclave (not happy about "Conclave") to make sure that all things "beast" are part of that class.
Fleet of Foot actually seems kind of week for an 8th level ability. Rogues get the ability to Dash, Hide or Disengage as a bonus action at much lower level. Perhaps here add in the combat ability of not being slowed by terrain and maybe even increase movement speed? Lot's of possibilities, but definitely more needs to be added.
Favored Enemy has definitely improved although I'm not sure if I like +2 / +4 to damage. To clarify, I love that extra damage was added in, it should have always been there, but I would prefer additional dice like +1d4 / +1d8. Or even better, damage dice that scale up with your proficiency bonus, so +1d4 at level 1, +1d6 at level 5, +1d8 at level 11....etc. etc.
The rest of it doesn't strike me as problematic at all. Some word clarification is surely needed, but all-in-all I'm very happy about what they did with the Ranger.