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D&D 5E Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?

Yes.That mechanically-supported abilities are character-defining does not require that they be the only things that can be character defining. (And good luck with any defining RP concept if no mechanics bear it out.)

I did not miss that.

With Druids, Clerics, Domains and Backgrounds, you have quite a range of priest concepts covered. I have't found adapting pre-3.0 material to 5e in the least difficult.
I don't know, I just don't see how my priestess of love or the one of marriages, or the one of community could be that doable in 5e. The domain system was very flexible, -on top of NWPs- and in a way what wotc tried to do with the sorcerer but done right.

I have an AD&D version of the Warlord around somewhere... and porting the Sorcerer's spontaneous casting into 2e wouldn't be hard....
Well, more than porting the spontaneous casting I would prefer to port the sorcerer in a recognizable form and call her that (the Mage just plain doesn't cut it from a thematic point of view). And I've been wanting to do some kind of port for 2e for a while, but without a visible way to make it available it doesn't do me much good, that's still the same problem of brewing/houseruling as a player I have in 5e.

Maybe we could join forces? to make a system clone just with different content? retroport warlords, sorcerers, warlocks, dragonborn, and stuff?(for some reason most of the OSR efforts center on basic or Ad&d, and beyond the dead Gold&Glory I have't seen any serious effort to clone 2e)
 

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And if what she targets you with isn't up to snuff, it won't matter.
And if the mechanics make her weak enough that it's not underestimation, oh well, that whole 'defining' aspect of her personality is lost, or, at least, defined a little differently, more as comic relief...
Except that only happens if I have no good stats. You're argueing stats at this point, not features.
 

4e made blasting fun. And well it was far from perfect -in fact I complained a lot about it-. Yet it was lightyears ahead of the current one. The 4e sorcerer could do things no wizard could in and out of combat. The 5e is a straight wizard-minus.

Like what? And no... the sorcerer can still do things the wizard can't do in combat.
 


I'm pretty late to this party, but I'm going to come at it from a different angle: The sorcerer's near-total lack of at-will and short rest abilities, which combines poorly with the incredible rate at which they can burn long rest resources.

It's more than minimal hit points and proficiencies and the lack of ritual magic, it's also the lack of special short rest abilities like Wild Shape, Inspiration, and Channel Divinity. One or two bonus cantrips don't make up the gap, but it's all the sorcerer has left once he's Quickened and Twinned all his spell slots away.

It's the real reason multiclassing is so essential to playing an effective sorcerer. The class has the lowest baseline ability in the game, so it has to find that baseline somewhere else.

I'd like to see a set of thematic, spell-like, short rest or at-will abilities kind of like a warlock's Invocations. More powerful than cantrips, but no stronger than a 2nd level spell. Choose perhaps one per tier as the sorcerer's signature abilities. Design them to reward deep sorcerer levels so multiclass dips don't feel so essential. The goal is not to make the sorcerer more powerful, but to give them a little more flavour, a little more versatility, and a little more longevity.
 

Like what? And no... the sorcerer can still do things the wizard can't do in combat.

And out of combat? (because 1) combat is the most boring part of the game to me , 2) 5e combat is even more boring and a chore than ever, 3) umm well yes except in 4e I don't play blasters at all, All I'mm interested is the rest of the game and in the rest of the game I don't see any advantage only pointless limitations.)
 


I don't know, I just don't see how my priestess of love or the one of marriages, or the one of community could be that doable in 5e. The domain system was very flexible, -on top of NWPs- and in a way what wotc tried to do with the sorcerer but done right.
I know there were a lotta spheres, and not quite so many Domains, as yet. Life or Knowledge would probably be closest, for now. Skills, even the way 5e handles them, more than take care of NWPs, and you have Backgrounds to work with, as well.


Well, more than porting the spontaneous casting I would prefer to port the sorcerer in a recognizable form and call her that (the Mage just plain doesn't cut it from a thematic point of view).
There was very little to the Sorcerer beyond name, basic concept, and Spontaneous Casting - yes, the progression was a little different, but that's nothing odd to add to 2e. A few more allowable weapons and you're there.

retroport warlords, sorcerers, warlocks, dragonborn, and stuff?(for some reason most of the OSR efforts center on basic or Ad&d, and beyond the dead Gold&Glory I have't seen any serious effort to clone 2e)
I feel like 5e does 2e more than any other edition, so I don't much see the point, apart from amusement value, like the 2e Warlord I dashed off.
 

And out of combat? (because 1) combat is the most boring part of the game to me , 2) 5e combat is even more boring and a chore than ever, 3) umm well yes except in 4e I don't play blasters at all, All I'mm interested is the rest of the game and in the rest of the game I don't see any advantage only pointless limitations.)
I hate to tell you, but if you find combat boring you're probably in the wrong game. Unless you're lucky enough to get a DM that either homebrews or feels fine tweaking published adventures and who likes to run low-combat games.

I which case Font of Sorcery is still your friend: turn those high level slots into multiple low level utility slots.
 

Except that only happens if I have no good stats. You're argueing stats at this point, not features.
What, being ineffective? Can happen a lot of ways. You can be fairly effective without very good stats, for that matter. For instance if you make her a wizard and she gets mad and starts throwing magic missile, her stats make no difference. Neither does the choice of magic missile define her in that instance, since she could just prep something else tomorrow. OTOH, if she's a Sorcerer, the fact that MM is one of her spells is a little bit defining.


But, are you seriously trying to assert that /what/ a character can do can't be character defining, just because RP can be? Or are you arguing against the idea that /only/ capabilities are character-defining?
 

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