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D&D 5E Is the major thing that's disappointing about Sorcerers is the lack of sorcery point options?

So then really, as we're past Page 20 here,

Has anyone tried tweaks to the Sorcerer that's worked? Any homebrew Origins or adjustments to the base class in play? If there is kind of a general consensus that more options/spells/choice/something would be better, has anyone actually put this to the test?

Aside from the UA Storm Sorcerer, which is actually pretty jazzy.
 

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Has anyone tried tweaks to the Sorcerer that's worked? Any homebrew Origins or adjustments to the base class in play? If there is kind of a general consensus that more options/spells/choice/something would be better, has anyone actually put this to the test?
As mentioned earlier in the thread I reworked the Sorcerer which address many of the issues raised in this thread.
 

As mentioned earlier in the thread I reworked the Sorcerer which address many of the issues raised in this thread.

I find it hard to understand. For some reason the PDF is scrambled at parts. Still the problem I have is the bloodlines are too overpowering, there's not a lot of room to express a character's personality through them.
 

The site is optimized for chrome. It'll look as expected using chrome.

What are you seeking to express personality? Shadow sorcerer type tables? They could easily be added.
 

The site is optimized for chrome. It'll look as expected using chrome.

What are you seeking to express personality? Shadow sorcerer type tables? They could easily be added.

Basically, from what I've heard before (Correct me if I'm misrepresenting you, [MENTION=6689464]MoonSong[/MENTION]) is that the subclasses define the sorcerer too much for their tastes. The Dragon Sorcerer is too dragon-y, the Wild Mage too chaotic. They want a "I'm just magic" style subclass without too much baked in flavour.

Also, has there ever been an explanation as to why the Ritual Caster feat wouldn't work? The way it's written means that you don't need an INT score of 13, just a Wis score of 13. So unless you want to dump wis as well, a number of the utility spells (though not all) you wanted are rituals.
 

The site is optimized for chrome. It'll look as expected using chrome.

What are you seeking to express personality? Shadow sorcerer type tables? They could easily be added.

Well, that explains a lot. Maybe in the future it can¿t hurt to use HTML 5 instead?

Anyway, my problem with bloodlines is they tend to be too overpowering in flavor and basically define your whole character, there is not much room for the character to be an individual. I mean it is cool to be the dragon or the angel and stuff if you are into it, but I find it problematic, sorcerer magic is inherent, so they can come from anywhere, yet they cannot blend in the crowd? the sorcerer class in 3e was the most down to earth caster, the average joe despite still using magic, that made them relatable and easy to spin into any personality type and personal origin. At least a flavor neutral option would be better in my opinion. Not against giving support to flavor people want, but having the option not to go there would be nice.
 

Basically, from what I've heard before (Correct me if I'm misrepresenting you, @MoonSong) is that the subclasses define the sorcerer too much for their tastes. The Dragon Sorcerer is too dragon-y, the Wild Mage too chaotic. They want a "I'm just magic" style subclass without too much baked in flavour.

Basically yes, I don't like too much in-your-face flavor.

Also, has there ever been an explanation as to why the Ritual Caster feat wouldn't work? The way it's written means that you don't need an INT score of 13, just a Wis score of 13. So unless you want to dump wis as well, a number of the utility spells (though not all) you wanted are rituals.
But you carry a book, and buy the spells. It is hard to feel inherently magical when you buy your spells just like anybody else. Ritual casting is too external, too divorced from the actual caster. Hey some of us are even complaining about needing a staff/crystal/wand to be casters, if I didn't have problems with carrying a book around I wouldn't have problems with the wizard to begin with.
 

Hey some of us are even complaining about needing a staff/crystal/wand to be casters.

I did.

I complained.

Because seriously. I'm made of magic. I shouldn't need the stick. I cast Sitck and then I throw the stick with magical force at what I don't like, but I shouldn't need to wave the stick to make the stick.
 

I didn't make the site, I just use it.

In regards to the amount of influence an archetype has: this is the first time I've read someone complain that a Sorcerer isn't generic enough. Typically it's the other way around.
But the sorcerer, much like the Ranger, means different things to different people. And that's totally fine.
My version, based on feedback from others and my own opinion, strongly emphasizes the bloodline as that is the whole point of a Sorcerer imo.
 
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I'm a fan of bloodlines. I also think one possible solution to the extremely limited sorceror spell list would be to do what was done for Warlocks...give the bloodlines access to more spells. They wouldn't automatically be known, but they would be spells not normally on the 'generic' sorceror list that could be selected.

It's not hard to come up with new bloodlines, as the number of abilities they grant is not large, and they follow fairly distinct patterns (which were deconstructed to some extent in the article on Favored Souls), but it would be nice to have more to choose from.

At that point variations on a theme become easier as well, which can allow for greater granularity in player choice. Want to play a fey bloodline sorceror? There's your ability set. Oh, but you want to be a DRYAD sorceror? Well, substitute some 'tree' things into that list but otherwise leave it alone. Boom, done. No wait, a NYMPH? Okay, replace the tree stuff with 'being hot' stuff and again, done.

Having special 'extra spell choices' be associated with bloodlines makes this a lot easier as well.
 

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