Treantmonklvl20
Explorer
Hey Treantmonk,
One of the items I did not understand was the 1st Chromatic Orb spell which I find vastly underrated. The pain point of picking an energy type seems to be a negative in your assessment of the spell, when in fact it seems to be its greatest strength. At times giving you double damage; add to the nice scalable aspect of using in a higher slot and it can do some serious damage to creatures who are vulnerable to a energy type. So not only does it do more than Magic Missile out the door, it can potential do a lot more to the right enemy. While ranged attack is not auto, sometimes I would rather trade a spell that has a ranged attack than one that requires a spell DC. Sometimes that math works out better for ranged attack than spell DCs especially with final bosses.
Seriously Chromatic Orb can deal 6d8 as a first level spell against the right enemy. 8d8 as a 2nd level slot against the right enemy.
Just a thought.
I think you and I have dramatically different observations on the frequency of energy vulnerabilities in opponents. Even some creatures where energy vulnerabilities would make a lot of sense often don't have them. Unless you have your MM memorized though, you are not unlikely to occassionally hit a resistance you don't expect.
For example - the following creatures are cold/water creatures I might think would have vulnerability to fire: Ice devils, White dragons, Water elementals, Marid, Frost giants, Ice mephit, Water Weird and Yeti.
Of all those creatures only one has vulnerability (the mephit), one has fire resistance and one has fire immunity.