D&D 5E RAW weapon question

Arnwolf666

Adventurer
I am sure I am missing this in the book somewhere. I understand that drawing a weapon is part of the attack. What kind of action is sheathing your weapon, and what kind of action is dropping your weapon? And what kind of action is picking a weapon up off the ground? This is with regard to 5E
 
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Tony Vargas

Legend
Using RAW or under-forged weapons may be dangerous to the wielder's health. Weapons should always be forged to a safe internal temperature, and properly annealed. Always separate weapons by damage type for storage.

I am sure I am missing this in the book somewhere. I understand that drawing a weapon is part of the attack. What kind of action is sheathing your weapon, and what kind of action is dropping your weapon? And what kind of action is picking a weapon up off the ground?
In recent past editions, drawing or sheathing a weapon took an action ('move-equivalent' or minor, unless you had a feat that said otherwise), and dropping one, instead, was free. In 5e, drawing, sheathing or picking up a weapon (or anything else) is an 'object interaction' that can be done, 1/round, as part of your action.

Dropping one should still be 'free,' IMHO (if it weren't, why would you ever do so?), but I don't have a cite for you.
 

redrick

First Post
5e is pretty loose with the "free action" economy. By raw, you get one free "object interaction" per turn. This could be drawing a weapon, opening a door, putting something away, etc. So you could draw a sword for free, but you couldn't draw one sword and sheath another sword in the same turn, as both of those would be distinct "object interactions".

Dropping an item is generally seen as a totally free action, not counting as an object interaction. So you can drop both your handaxes and draw your greataxe on one turn, but if you also move 30 feet, you've left those handaxes behind.

That being said, most groups I've played with tend to hand-wave this stuff.
 





Bawylie

A very OK person
Interesting, thank you, is their a point to disarming if they will just pick their weapon up on their turn?

Yes, of course.

Disarm, then use your own "interact with object" action to pick up their weapon.

Now you have a weapon.

You can attack with it (adding injury to insult). Move away (and maybe suffer an attack that deals 1 damage) and drop it somewhere inconvenient for free.

And that's just the start of what you can do. You could use your Interact action to kick it somewhere else. You could replace their weapon with a rubber chicken. You could do basically anything you want to or can imagine doing if you're not so preoccupied with the action economy that you talk yourself out of trying things at all.


-Brad
 


LapBandit

First Post
Interesting, thank you, is their a point to disarming if they will just pick their weapon up on their turn?

Since you can interact with the object 1/turn, you can hook a foot and send it SAILING away. I did just this with my Battlemaster, and re-fluffed it that he catches it and tosses it.
 

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