No it's not. The AD&D character sheets had a line for Patron Deity for years before the Forgotten Realms were published.
Come on - the tag line is GOT TO HAVE not CAN HAVE.
No it's not. The AD&D character sheets had a line for Patron Deity for years before the Forgotten Realms were published.
Come on - the tag line is GOT TO HAVE not CAN HAVE.
"As directly", maybe, but:
1) The 1980 Deities & Demigods, p.8, established as the AD&D default, "However, it is true that a god's power often increases and decreases as the number of his worshipers varies."
2) In "Down-to-earth Divinity" in Dragon #54 (October 1981), where the FR gods were laid out for the first time, Ed Greenwood wrote, "This follows the notion that gods possess power relative to the worship they receive, but I have deliberately left this idea vague and undeveloped, for players would love to learn such mechanisms in order to influence the relative power of gods for their own ends, and that type of manipulation upsets the balance of a campaign very quickly."
3) The original 1987 Forgotten Realms Campaign Set, in the Cyclopedia of the Realms book, p.10, also said, "The 'gods' of the Realms, also called Powers . . . grow or diminish in personal power in relation to the number of mortal worshippers [sic] they possess."
So, when there was that big announcement by Ao at the end of the third Avatar novel that the gods would depend on their worshipers? It was declaring something that had already been true in the 1e Realms, according to AD&D rulebook, first presentation of the FR gods, and the original campaign setting. (Which, to me, is a solid indicator of how well the people who came up with the whole Avatar Crisis actually understood what they were doing.)
Now in polytheism, this special relationship isn't really that common. People pray(ed) to the proper god at the required times, and worship of certain deities is more common in certain cities or certain sects. In certain religions there is a deity that shape your fate according to your birth date, and then another that protects your family or clan. And another for you profession -that more often than not you inherited-, then the city deity, the tribal deity, and all the ones that are important because they work on key moments of your life.
Most 1e dungeon masters homebrewed their own campaign setting and never used TSR campaign settings.
1e instructs DMs to invent their own worlds according to their own imaginations, and supply whatever religion was appropriate for that world.
The 1e Deities & Demigods is noncore. It is officially an optional supplemental splatbook. The book itself makes clear its rules are noncore: "...everything contained within this book is guidelines not rules. DDG is an aid for the DM, not instructions.
AD&D 1e officially and explicitly makes monotheistic campaign settings possible.
As you say: one if the clerics. That doesn't imply that it was a monotheistic setting even assuming that the entire setting was only limited to the Europe-analogue. Medieval Europe wasn't exactly monotheistic.For the record, AD&D 1e explicitly supported monotheistic campaign settings.
In the AD&D 1e Players Handbook, the illustration for the Cleric class is explicitly a Christian priest, featuring the symbol of the cross on his chest. He is radiating light and apparently casting a Resurrection spell.
In other words, a Christian priest is one of the ‘Clerics’ in a campaign setting that models Medieval Europe.
As far as I know, 1e didnt explicitly use the term ‘philosophical Cleric’. In that sense the presence of the Cleric class presumed some religion for a setting. At least the Cleric had a ‘deity’. Nevertheless, the *rules* gave the DM wide latitude to interpret the nature of the word ‘deity’ that was appropriate for the homebrew setting.
For the record, AD&D 1e explicitly supported monotheistic campaign settings.
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In the AD&D 1e Players Handbook, the illustration for the Cleric class is explicitly a Christian priest, featuring the symbol of the cross on his chest. He is radiating light and apparently casting a Resurrection spell.
In other words, a Christian priest is one of the ‘Clerics’ in a campaign setting that models Medieval Europe.
AD&D 1e officially and explicitly makes monotheistic campaign settings possible.
AD&D 1e instructed dungeon masters to homebrew their own campaign settings. And most did. The religion for the setting could be monotheistic or polytheistic, or whatever. For example, a monotheistic setting might only allow Clerics of the ‘true’ monotheistic religion to access high level Cleric spells, while any nonmonotheistic Clerics in that same setting could only access low level Cleric spells.
As far as I know, 1e didnt explicitly use the term ‘philosophical Cleric’. In that sense the presence of the Cleric class presumed some religion for a setting. At least the Cleric had a ‘deity’. Nevertheless, the *rules* gave the DM wide latitude to interpret the nature of the word ‘deity’ that was appropriate for the homebrew setting.