What with redundant levels and delaying of features and whatnot, multiclassing feels a little off.
Not to the level it's broken, but enough that I want to play around with it a bit.
At first I tried working out a hybrid system a la 4e, but it was too much work (did get a nice Barbarian/Ranger cross-class out of it though).
So now I'm thinking simpler.
What if instead of experience being a static number you had to spend it to gain a level in a class, and then the experience points to level up can be applied to each class seperately.
So the first level in a single class costs 300 (?) XP, no matter how many other levels you have in other classes.
What problems can you forsee coming from this?
Not to the level it's broken, but enough that I want to play around with it a bit.
At first I tried working out a hybrid system a la 4e, but it was too much work (did get a nice Barbarian/Ranger cross-class out of it though).
So now I'm thinking simpler.
What if instead of experience being a static number you had to spend it to gain a level in a class, and then the experience points to level up can be applied to each class seperately.
So the first level in a single class costs 300 (?) XP, no matter how many other levels you have in other classes.
What problems can you forsee coming from this?