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Multiclassing Fix?

Yunru

Banned
Banned
What with redundant levels and delaying of features and whatnot, multiclassing feels a little off.

Not to the level it's broken, but enough that I want to play around with it a bit.
At first I tried working out a hybrid system a la 4e, but it was too much work (did get a nice Barbarian/Ranger cross-class out of it though).

So now I'm thinking simpler.
What if instead of experience being a static number you had to spend it to gain a level in a class, and then the experience points to level up can be applied to each class seperately.

So the first level in a single class costs 300 (?) XP, no matter how many other levels you have in other classes.

What problems can you forsee coming from this?
 

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I like multiclassing as it is. It should come with a trade off.

Redundant features and delayed progression are the cost of getting that really good combo you want, or getting to realize that concept that you can't quite do otherwise.
 

What do you get from being level 1 in multiple class? You're not picturing a 1/1/1/1/1/1/1 PC having 7 HD, are you?
Level 1? Not a lot.
But the bummer of being a 5/5 isn't as much of a pain when it only costs you 13,000 Exp as apposed to 85,000.

At a conceptual level, it means weaker abilities have weaker costs.
It also side-steps levels being a bell curve. That Barbarian who took a level of Rogue to be better at grappling doesn't have to spend forever without his level X ability because the game wqnts you to spend more time on a set level range. Instead that's moved to a class-by-class basis.
 
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Done some more thinking while staring the chart, and it's too cheap to apply the numbers just as-is.

Having a level in a secondary class cost 2x (Level+1) seems to work, at least for dual classing.

Maybe Rank × (Level + 1), where it's ranked from highest level to lowest?
 

So 10/10 would cost 64,000xp+64,000xp = 128,000xp instead of the current system which costs 355,000xp (LVL 20)?

Edit: sorry posted this before you clarified the numbers.

I feel that multiclassing is already "off" in the opposite direction than I think you do. With front loaded class features, multiclassing often makes a class better at core class features or combat than a standard class does. This is especially true of Rangers, Eldritch Knights, and Arcane Tricksters. I guess my feeling is if a multiclassing option is better than a standard class, why isn't the multiclass option the standard way to build the class? I'd rather have multiclassing be a role playing life path decision than a character optimization choice.
 

Yeah, I'm really not following.

So, if your 1/1/1/1/1/1 are you still, in essence, 1st level? You have 1 HD, your prof bonus is +2, etc?
If you're 3/3 are you essentially 3rd level?
 

So 10/10 would cost 64,000xp+64,000xp = 128,000xp instead of the current system which costs 355,000xp (LVL 20)?

Edit: sorry posted this before you clarified the numbers.

I feel that multiclassing is already "off" in the opposite direction than I think you do. With front loaded class features, multiclassing often makes a class better at core class features or combat than a standard class does. This is especially true of Rangers, Eldritch Knights, and Arcane Tricksters. I guess my feeling is if a multiclassing option is better than a standard class, why isn't the multiclass option the standard way to build the class? I'd rather have multiclassing be a role playing life path decision than a character optimization choice.
Rejigged the numbers a bit.
Under the old system, a 10/10 would of cost 149,000 xp. With the rank modifier that becomes 213,000 xp, putting it around a level 16.5 character (which is about what it'd perform at most of the time).
 

Hi,

The first version made multiclassing too good: Eg, get to 4th level in many classes, and get all the ASIs!

The second version is far worse, because not only does it ruin multiclassing, it also adds math.

Really, I think you're better than this! :)/2

Anyway,

Ken
 

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