robus
Lowcountry Low Roller
How about a couple of Tarrasques?? That should do the trick... hopefully...
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A couple of Tarrasques does not an epic menagerie make

How about a couple of Tarrasques?? That should do the trick... hopefully...
Sent from my SM-A300FU using EN World mobile app
Epic Proficiency
Proficiency bonuses continue to increase every four character levels, reaching +9 at character level 29.
Although the PCs should hit almost all the time, you do need to make new threats that are appropriate for the level. The rules do not expect to challenge PCs of these levels.This sounds excessive, even for Epic. Yes, those PCs are supposed to be the best of the best and almost demi-god like, but there are few monsters if any that won't constantly be hit with an attack.
+5 stat, +9 proficiency, +3 magic weapon (we are talking Epic here), maybe some more from Advantage or spells or whatever.
Follow CZ or my rules and advance 5 PCs to 25th level. Run them against a deadly + 25% encounter for 20th level PCs. The PCs should feel heroic and powerful, but they can still be challenged.How does one challenge the PCs? Is every fight with multiple Ancient Dragons (which the PCs win anyway)?
I definitely agree with the boons and multiclassing and such, but this seems mathematically broken.
This sounds excessive, even for Epic. Yes, those PCs are supposed to be the best of the best and almost demi-god like, but there are few monsters if any that won't constantly be hit with an attack.
+5 stat, +9 proficiency, +3 magic weapon (we are talking Epic here), maybe some more from Advantage or spells or whatever.
Hitting AC 19 with a 2 on the die roll means that AC is really no longer a meaningful defense in 5E. PC spell DCs will be 22. Virtually no monster in the MM will ever save on that except legendary saves. Skills at +14 are fairly potent as well, but Expertise (which is already quasi-broken mathematically) is now +23.
The DM will be forced to significantly modify almost every monster, or encounters will be mostly a joke. An exercise in dice rolling.
And when the DM throws something with a DC at the PCs, one PC has a saving throw of +14. Another PC has a saving throw of +0 (shy of magic items and boons). One PC gets toasted, the other PC barely notices most of the time.
The range becomes too great. The Fighter with +0 Wisdom save fails the save every time on a spell that might have any reasonable chance of temporarily taking out the +14 Wisdom save Cleric (and it becomes worse if the Cleric has other magic or spells or boons up).
This seems like earlier version arms races, since not all of the abilities of the PCs (and NPCs) are actually increasing, only their best ones. The PC spell caster throws a DC 22 spell at the -1 save monster (since most monsters have -1 in some save category or other) and he basically always fails.
How does one challenge the PCs? Is every fight with multiple Ancient Dragons (which the PCs win anyway)?
I definitely agree with the boons and multiclassing and such, but this seems mathematically broken.
Most battles are not life and death for the PCs - they are battles in which the heroes race to stop something bad from taking place. The challenge is not always survival, especially at high levels: sometimes it is protecting others, beating a foe before they can complete a ritual, etc...
This sounds excessive, even for Epic. Yes, those PCs are supposed to be the best of the best and almost demi-god like, but there are few monsters if any that won't constantly be hit with an attack.
What is the collective noun for Tarrasques...?A couple of Tarrasques does not an epic menagerie make![]()
*shrug*This sounds excessive, even for Epic. Yes, those PCs are supposed to be the best of the best and almost demi-god like, but there are few monsters if any that won't constantly be hit with an attack.
+5 stat, +9 proficiency, +3 magic weapon (we are talking Epic here), maybe some more from Advantage or spells or whatever.
Hitting AC 19 with a 2 on the die roll means that AC is really no longer a meaningful defense in 5E. PC spell DCs will be 22. Virtually no monster in the MM will ever save on that except legendary saves. Skills at +14 are fairly potent as well, but Expertise (which is already quasi-broken mathematically) is now +23.
The DM will be forced to significantly modify almost every monster, or encounters will be mostly a joke. An exercise in dice rolling.
And when the DM throws something with a DC at the PCs, one PC has a saving throw of +14. Another PC has a saving throw of +0 (shy of magic items and boons). One PC gets toasted, the other PC barely notices most of the time.
The range becomes too great. The Fighter with +0 Wisdom save fails the save every time on a spell that might have any reasonable chance of temporarily taking out the +14 Wisdom save Cleric (and it becomes worse if the Cleric has other magic or spells or boons up).
This seems like earlier version arms races, since not all of the abilities of the PCs (and NPCs) are actually increasing, only their best ones. The PC spell caster throws a DC 22 spell at the -1 save monster (since most monsters have -1 in some save category or other) and he basically always fails.
How does one challenge the PCs? Is every fight with multiple Ancient Dragons (which the PCs win anyway)?
I definitely agree with the boons and multiclassing and such, but this seems mathematically broken.