Imaro
Legend
These are great points, but they don't consider the worldbuilding aspect this requires. If monsters come in deadly encounter units, why aren't they wreaking havoc on the non-adventurers? If the non-adventures can handle the deadly encounter units of monsters, why adventure? The solution set here works, mechanically, and does the job, but it requires me to stretch my game past where I am comfortable on the explaining why encounters are so deadly. Occasionally, yes, this works, but it doesn't work as a default, meaning that many times while trying to present a believable worlds it doesn't work out.
1st question...Because in 5e a large enough number of non-adventurers will overcome a deadly encounter...
2nd question... Because non-adventurers would rather not die in large numbers, especially when there are more skilled individuals who will take the risk for a little coin...
The Dark Deadly Woods of Danger, sure. The Normal Woods of Everyday Travelling, not so much.
I would think The Normal Woods of Everyday Travelling would have little to no threats for anyone...