Hussar
Legend
Exactly.
And to be more precise, the follow-up:
"...and that the game pretty much dumps all that balance in the lap of the adventure writer/DM, essentially giving up without trying."
The elephant in the room is that the rules busy themselves with relatively minor issues - what size your hit die is, how many spells of that level you can cast, how many feet you can move and still throw a spear... the like.
While leaving the issue of getting back all those resources entirely open to player cautiousness or lack thereof. And even throwing in spells that actively work against the world being an organic counter to resting.
To put it bluntly, the game balance hinges on the illusion that you need to hurry just the right amount. There are not even options for those wishing the game to regulate this.
The final nail in the coffin? How the game even pretends as if this *wasn't a problem*!
Sent from my C6603 using EN World mobile app
But... there are mechanics for regulating this. The DMG has options for changing the resting rules right there. You don't want your PC's resting so often? Fine, change the resting rules. Let's see your party crank out long rests when long rests require a safe place and a week. Poof, end of problem. As far as organic world counters, well, that's entirely in your lap. Like I said, simply split up that one big encounter into a series of smaller encounters and you're done.
The trick is, the game has *always* hinged on the need to "hurry just the right amount". In 3e, that "right amount" was really, really slow. Typically 1-3 encounters per day. In earlier editions, it was much longer. The current paradigm is that 1-3 encounters per day is not really wanted. It makes for honking big encounters that take too long to resolve and adds a level of complexity and swinginess to encounters that makes pacing really hard.
What you're asking for is basically a return to 3e style pacing with 4e style encounter balance. And that's not going to make a lot of people happy. It might make you happy.