hawkeyefan
Legend
No, but that doesn't by any means indicate that those random encounters never occur in the game world. They still happen, they just don't have any impact on the characters whose lives we're playing out and thus can be - for play purposes - ignored.
Do they still happen? And by "happen" what do we mean?
Because I think we're talking about preferences rather than how things actually must be. In my game, there are literally no random encounters for NPCs. They never ever occur. Anything that happens to an NPC or group of NPCs happens by DM design.
Same rationale applies to the real world - as I walk down a street on the far western edge of Canada a thunderstorm in Birmingham England* doesn't affect me at all. Doesn't mean the thunderstorm doesn't exist, and anyone who ventures outside in Birmingham is still going to get soaking wet...but I'm not there and nor do I know anyone who is, so my not knowing about it is irrelevant.
* - for discussion purposes only. I've no idea what the actual weather is in the UK right now.
We can't compare this to the real world though...because the real world isn't a fiction being manipulated by a DM and players (not that we know of anyway

And this is what I'm trying to focus on: that in the game world the PCs are - or certainly started out as - much the same as everyone else; and real-world us putting them in the spotlight doesn't change that.
Sure it does. It makes the story ABOUT them. Therefore, whatever happens to them matters more than what happens to Joe the Blacksmith 100 miles away. The rules and everything about the game is designed around your PCs. So the game functions differently for them. They have encounters because they are adventurers. NPCs have things happen to them.
So this is not to say that the fiction of the world has to acknowledge their specialness....although it can. They can be fated for great things or prophesied to achieve some monumental victory...they can be Ta'veren or bound by Ka or the Chosen Ones or any other fictional trope. But it's not required in the fiction. We can read a story about a character who is thrust into the midst of great happenings and realize that the story is about that character, but he's not some kind of Chosen One. But we still know he's the star of the show.
I know I'm drifting away from the point of the (already tangential) discussion, so I'll just summarize by saying that I don't think it's accurate to say that PCs...no matter how mundane they may be in their world...are not more important or special than NPCs. They certainly must be so.
In the obvious meta-game point of view of the real-world people sitting at the table, yes. That's a given.
It's also irrelevant to what's being discussed.
We're talking about the game world, and how the mechanics of the game (specifically resting, in this case) might force how that game world is built, and how it internally functions when the PCs - and thus the spotlight - aren't around. In theory, when PCs are out interacting with the game-world (as opposed to dungeon-crawling or other serious adventuring activity) what happens on camera should largely mirror what happens off camera. For example, if they meet loads of wandering monsters while travelling through a remote forest (assuming they're not carrying a device of monster attraction) that somewhat sets a standard for what to expect in any other remote forests anywhere else...which means my worldbuilding has just been affected.
It also means that if the PC party travels the road from Althasia to Corwallen and gets attacked by 37 hungry monsters and a flock of insane camels it's beyond simple inconsistency if nobody else had any trouble on that road before or since; or that the dangers only happen to exist on this particular road at this particular time. Which kinda leads back to...
I never said anything about people believing the road to Mt. McGuffin was safe, which perhaps wasn't clear. I was thinking of a wilderness trek where people don't often go, where there's enough danger to cause maybe an encounter a day on average; and saying how this mangles up the resting rules. It's not a Mundane Day, as there's danger; but it's not really an Adventuring Day either as there's not enough going on. More like an Adventuring Week, but the rest rules are based on a day; and if you change them to base on a week then dungeon-crawling gets messed up.
Lan-"speaking of hungry monsters, what is there to eat around here?"-efan
Sure, I can agree with most of that. Because I would expect that a DM would always give consideration to the kind of area in question, and would determine encounters accordingly. You're not going to have a random encounter table for the Shire that has Smaug and the Witch King of Angmar and the Balrog on it just so you can have your PCs be challenged. DMs have total control over this...which is why I don't really get the complaint. If it's a one encounter a day kind of area, then go ahead and do that. If your group doesn't find one encounter days fun, then stop doing it and simply narrate it.
Where I disagree is in the Travel and Dungeoncrawl resting comment. Why can't they be different? I think that's a pretty suitable solution that has been mentioned quite a bit in this thread. Have long rests be impossible in the wilderness while on a journey. Then the entire journey is viewed as an "adventuring day" in that sense. You can have 3 or 18 encounters or anywhere in between as suited. Spread them out in a way that makes sense for the areas the PCs travel. Problem solved.