Tony Vargas
Legend
Meh, it's not that 'things' only happen to PCs, it's that the things that do happen to PCs are not representative.It defies credulity that things only happen to PCs.
You can build a world and run a campaign to create that impression, of course. But it's still an imaginary world, it has no independent existence, and it's purpose (the reason you & your players are imagining it) is to provide an environment for the campaign. Any sense of existence or independence you manage to convey is purely illusory.When world building, the world is built and exists independent of the PCs.
The difference of opinion seems to be whether that illusion is merely desirable, or absolutely necessary...
Given the way you're defining 'world building,' (if it's even possible - which maybe strains credulity a bit), I'd say that Yes) the Elephant does trample all over world-building including the whole issue of elephantine encounter schedules vs PC implying a credulity-demolishingly-dangerous world and No) that doesn't really matter because you can run a fantastic game without engaging in that kind of world-building. (And, no, I wouldn't contrast that with 'encounter building,' which you'd presumably do in addition to world-building, rather I might contrast it with something to suggest art-rather-than-science - 'World Painting' perhaps, like the 'painted back-drop' I mentioned. Impressionist painting, even: you create an impression of the world as a setting, it looks fine, as long as you don't stand too close to it. )Maybe that's where the two sides are going wrong. One side is talking about world building and the other side is talking about building encounters with terrain for the PCs to meet things in.

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