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lowkey13
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Also glad that they're probably going to be releasing evil-compatible paths if the UAs are any indication, as it has always driven me up the wall that evil gods still have chosen divine fighters but they can't be called paladins because reasons. This has also lead to reprints of essentially the same class with minor tweaks, which is something the subclass system is fairly well equipped to address.
I allow smiting with a ranged weapon, just reduce the damage die by 1.I miss being able to be a ranged paladin (totally not reflavoured/played as a magical girl. noooope. honest).
They are called "evil priests" or (in 5E) "evil clerics." Paladins are something else, and they don't have to be beholden to gods.
You could just as easily give Extra Attack to as evil priest as a domain ability. (Bladesinger stands as precedent.) Also heavy armor and martial weapon proficiency like the Tempest domain.Both of which would imply that they are clerics (full casters) instead of the melee half casters that paladins actually are. Whether or not some or none of them are beholden to gods is also irrelevant, you can quantify them however you like but the fact remains that blackguards tend to have very similar themes and mechanics to paladins. It's not uncommon for some of the class's aspects to be inverted, like a damaging touch in place of lay on hands, but that's exactly the sort of thing subclasses excel at addressing.
You can easily refluff them to be called something else, but asking for a nearly identical class to be produced simply to protect questionable terminology is an incredible waste of time, doubly so with the lack of emphasis on alignment restrictions or mechanics.