Satyrn
First Post
No, "less likely" doesn't equate with "would never". And I suspect a majority of people posting in general are players, given a majority of the fan base is players.
I really should've put a smiley in my post.

No, "less likely" doesn't equate with "would never". And I suspect a majority of people posting in general are players, given a majority of the fan base is players.
I really should've put a smiley in my post.![]()
And I'm in a cruddy mood or else I probably would have spotted the implied smiley![]()
I suppose the class system (pi) could be a root of the problem. Classes are very limiting to concept, so to play the character you want, you avail yourself of whatever choices are available and are always looking for more, once some choices accumulate, certain ones stand out as better than others, and that, in itself, is also limiting, only to 'optimal builds' instead of classes.I think DND rules in general induce a build type mentality. The moment you say "roll a character". You have to think about what role you want to play, and build towards it. Like I said in a previous post, remove feats and people will still optimize stats and classes/items.
All very true. OTOH, 5e is very attractive to returning D&Ders from back in the day, and many of them had years of experience that they can draw upon to ramp back up to 'good DM' status pretty quickly.Good DMs are not that common. It takes a lot of experience to become a good DM, and along that road you probably start out as a bad DM and then progress through mediocre and then acceptable and then decent before becoming a good DM. So that's years of play. None of them are "good" DMs on the first day.
It's a vital assumption, really. DM Empowerment relies on empowering someone who can handle it.So your premise that "a good DM..." is an assumption that's not really helpful. A good DM won't care (though they may have a good reason to exclude feats), but then a good DM is less likely to be reading a thread titled, "Feats, what gives?".![]()
Here on EN World we seem to skew older & DMs. I guess if you're this into hashing over the game, you've likely been playing it a long while, and have taken up DMing at some point.No, "less likely" doesn't equate with "would never". And I suspect a majority of people posting in general are players, given a majority of the fan base is players.
and you read badly. Some feats are ok. Some are not okay. If I was going to homebrew I would limit or drop certain feats. Most of people I have game with who were power gamers demanded that their fun was the most important and only cared for their enjoyment of the game. And I only gamed with them for social reasons. I also wasted lots of time trying to challenge their pcs, while not pancaking the standard array pcs.I think [MENTION=277]jasper[/MENTION]'s essentially saying that feats become a tool that -when layered on top of the choices made with stats and classes - provide too many choices for his preferences, that the accumulated number of choices reach a certain threshokd it creates an environment ripe for powergaming - and he doesn't enjoy that.
So if you ignore his denigration of the style and preferences he doesn't enjoy, I read him as saying "Feats are the path to the dark side. Feats lead to choices. Choices leads to powergaming. Powergaming leads to suffering."
Well, his suffering because it's not the style he prefers.
First post here! Just a question really, why do people care so much about feats leading to powergaming?
I just feel like good DM's know the have plenty of tools at their disposal to even the playing fields. Are they more worried that powergamers might outshine the roleplayer types with flavor builds? I feel like if you know you're playing for flavor, you shouldn't expect to be good in certain situations. I don't know, am I being to lackadaisical?
and you read badly.