(OOC) Fitz's Folly (ToA PBP)


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An actual one. I used it to control a boat. And got the silly idea to drag the boat by walking on the bottom of a river while pursued by an other hostile boat. DM brought me back to reality ;)
I play a construct (to answer your next question).
 


Dragging a boat by an anchor is totally cool by me. Just that it's generally hard to do by hand, from the bottom of the water, in a river, while being chased. (I'm still going to allow it, it just isn't going to 'insta-win' the scene.)

Now, about this game. I'm going to post a map for you to add some detail to your plan. The blurry stuff is because I zoomed in the actual map of the port to near the Dyeworks. The dyeworks is on the right, the bottom right-hand corner is part of the cliffs to the sea. The large building on the left is the administrative offices of the dyeworks, with the alley between. I high-res'd up the alley. The party is off-screen at the beginning near A10. Feel free to decide where on the map you will be when you start. If you want to get to 30 feet away from someone, you've got to beat their passive perception of 12 with a stealth check. Otherwise the first round will start.

Any questions?
 



Hum. Maybe we don't have this information (or I missed it) but where is the entry we are looking for? Under the yellow striped roof?
 
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