D&D 5E Players Self-Assigning Rolls

Non-AC Defenses instead of saves is one of those great innovations 4e made that sadly got thrown out with the bath water in 5e. You actually could still do them in 5e if you wanted, just give each Ability a Defense score of 14 + Ability Mod + (Proficiency Bonus if you would be proficient in saves with the abiliy) and replace forced saves with spellcasting attacks that target the appropriate and apply the effects of a failed save on a hit, a successful save on a miss. Honestly, I think the unpopularity of damage and other effects on a miss is a huge part of why they went back to saves for 5e.

Which is odd, because all the "damage on a miss" mechanic is really just the "half damage on a save" mechanic reversed.
 

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You seem to really be bothered that someone else you don't even know views such descriptions as intrusion upon the player's role. I'm not at your table. I don't care what you do and I don't think there's anything valuable you can teach me by discussing it further. It starts to look weird when you keep pressing the matter.

If telling players how their characters feel about things works for your table, keep on doing it regardless of whether others see it as taking something away from the players.

what I am bothered about is that are games are super similar...we have gone through it before. Our players take away just about the same things, they are just as fun and invoctive, we have very little we really do different, and most of that is in phraseing... but time and again (and the first time you responded to me in this thread) you act like it's impossible for us to get to the same end with almost the same path with only a few bits of wording different.
 

And with each successful one-shot with pick-up players, I expand the ranks of my describe-your-goal-and-approach-and-wait militants, readying for the inevitable coup. Soon, no table will be safe from clear, evocative descriptions from players free to act in the game world without the DM telling them what they do or how they feel about it.
Of course, the coup will be excellently described, but its results will ultimately be adjudicated by the DMs ;)
 

Which is odd, because all the "damage on a miss" mechanic is really just the "half damage on a save" mechanic reversed.

It’s a language issue. Lots of folks can’t get past the fact that it’s called a miss, and if you missed, how did you do damage. But we might want to change the subject before we spark an abstract damage vs meat points flame war.
 

It’s a language issue. Lots of folks can’t get past the fact that it’s called a miss, and if you missed, how did you do damage. But we might want to change the subject before we spark an abstract damage vs meat points flame war.

Speaking of language issues, been there, done that.
 

what I am bothered about is that are games are super similar....

You keep saying this, but so far I haven’t seen you two agree on any DMing techniques. Like, ultimately you’re both running D&D 5th Edition, so of course there will be a lot of similarities in your players overall experience. But when it comes to specifics, your styles seem to be pretty much polar opposites.
 

You keep saying this, but so far I haven’t seen you two agree on any DMing techniques. Like, ultimately you’re both running D&D 5th Edition, so of course there will be a lot of similarities in your players overall experience. But when it comes to specifics, your styles seem to be pretty much polar opposites.

I think it's kinda like how similar one human is to another.

If you look at our appearances, you might absolutely would say I am nothing like Taylor Swift.

But if you looked at our DNA, we're pretty much identical.
 


I think it's kinda like how similar one human is to another.

If you look at our appearances, you might absolutely would say I am nothing like Taylor Swift.

But if you looked at our DNA, we're pretty much identical.

On that level you’re not even that far off from a banana XD
 


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