TwoSix
Everyone's literal second-favorite poster
General houserule idea: When you select your subclass at level 1, 2, or 3, select 2 subclasses and gain the benefits of both.
Purpose: Increase character diversity, shake things up and add some general zaniness to the game.
Other clarifications: No multiclassing (characters are already pretty varied, general zaniness doesn't need to increase to WTF zaniness levels.)
Basically, I'm aware that this would make characters more powerful, and require me to balance encounters on my own more stringently, since CR will be less of a guide.
I'm just curious if there are any combinations that are way too strong, or way too weak, or if some classes have subclasses strong enough that having 2 would impact class balance too negatively. (Obviously, balance impact would exist, which is fine as long as it doesn't make one class the obvious choice.)
Purpose: Increase character diversity, shake things up and add some general zaniness to the game.
Other clarifications: No multiclassing (characters are already pretty varied, general zaniness doesn't need to increase to WTF zaniness levels.)
Basically, I'm aware that this would make characters more powerful, and require me to balance encounters on my own more stringently, since CR will be less of a guide.
I'm just curious if there are any combinations that are way too strong, or way too weak, or if some classes have subclasses strong enough that having 2 would impact class balance too negatively. (Obviously, balance impact would exist, which is fine as long as it doesn't make one class the obvious choice.)