The Crimson Binome
Hero
If anyone sees you cast Rope Trick, then every enemy within a mile will be waiting for you when you try to leave. It is not subtle. It is a common second-level spell.Ever had to run away from battle because you were so beaten up you thought you might be facing a TPK?
Ever been chased by an enemy when you need a short rest?
How about a short rest in the middle of battle? Ever wish you could do that?
If I'm being charitable, then Cure Wounds is the best healing spell that can be cast in combat, for many groups in many situations. (Realistically, it sees less use than Healing Word, and using Healing Word as the baseline reference would make Prayer of Healing seem even more amazing by comparison.) And in that case, which is most favorable to your argument, the out-of-combat Prayer of Healing is up to six times as efficient as Cure Wounds spam; it's literally the same amount of healing that you would get from Cure Wounds, but the effect is multiplied across the number of injured characters.You're exaggerating again. It's an order of magnitude beyond one alternative. Just as other existing spells are orders of magnitude above that same alternative. It's a bad alternative. It's not a failing of Healing Spirit that Prayer of Healing is a bad spell, and not worth a 2nd level slot.
[...]
Cure wounds x spell level is the "baseline" for combat recovery? I'm...going to let that go....
How much more efficient would you have out-of-combat healing become? Ten times? Twenty times? Why not just handwave it, and say that everyone is healed to full at the end of every combat?
And if you care about the resource management game, then you should try to evaluate the exchange rate at any given moment, in order to maximize your efficiency. How many HP will you save by spending a Superiority die? Or a Sorcery point? If you're fighting twenty orcs, then you'll probably prevent more damage by casting Fireball, than you could recover with any other method. In any given situation, it makes sense to ask those questions.Characters are more than HP. They are a mix of HP, Spells, Combat Superiority dice, Ki points, Inspiration points, Sorcery points, Action surges, Second Winds, Pact spells, wands, potions, etc.
But sometimes you've taken HP damage, which brings you closer to death, and the only thing that fixes HP damage is HP healing. When you're down to your last few HP, no amount of non-healing resources can help you. (Feel free to ask the Warlord fanbase whether temporary HP, or any amount of inspiration bonuses to an attack roll, can make up for the loss of HP healing.) In those cases, it makes sense to do an apples-to-apples direct comparison of healing spells, and having one spell that is egregiously superior to every alternative is bad design.