abirdcall
(she/her)
I feel like that might have a negative effect on player agency. That is, there is a mechanic that seems to be in the purview of the player -- a rule regarding Strength (Athletics), for example -- but the player has to play "mother may I?" with the DM in order to act. I'm not sure that produces a positive play space.
The player acts. The character jumps. The DM adjudicates. The player isn't asking if they can perform an action, they do the thing. It's just the DM chooses how it is adjudicated.
That adjudication may very well be: "Okay, you've leapt over the chasm, what do you do now?"
The idea of activating your athletics button is very 3e.
If you are talking to an NPC you don't say: "I use persuasion on him"
When you are trying to be sneaky you don't say: "I roll stealth, 18"
When you are investigating a room you don't say: "I use investigation on the room"
Instead it should go something like this:
"I tell him that we are not working for the magistrate, indeed we know why you have quarrel with him as we have uncovered his secret dungeon!" DM: "He is grateful for the news and implores you to continue"
"I sneak around to the other side of the camp" DM: (sees there is no one nearby) "Okay you spend some time moving over there"
"I find it strange for the paintings to be in such good shape, I remove them to look behind" DM: "Upon removing a painting you find a locked door behind it"
In none of those cases do I see a lack of player agency. What they say could also earn them an automatic failure which is also fine. Failing at something because of a choice is not a lack of agency. It is also possible that the outcome is in doubt and then the DM needs to decide how to resolve it based on the circumstances that only they know about.