TwoSix
Everyone's literal second-favorite poster
Sure, but I think where people differ is what they consider an allowable delta between optimized and non-optimized concepts, and as to how many non-optimized concepts should exist. If the only difference between two fighters is using two weapons or using a 2H weapon, it doesn't seem to me that the 2H weapon user's damage should be 40-50% higher than a two-weapon user by the middle of Tier 2. (And to be clear, that's 5e as currently constructed.) Then you're in the awkward position of having to trade effectiveness for fidelity to character concept, which I don't feel is a trade a system should force you to make.Hold on a second.
Let us be clear - with a finite, comprehensible ruleset, there *will* be some options that are better than others. Full stop. Those that like doing deep dives into rules options *will* find them. No game designer can avoid this. It follows, then, that the game can't/shouldn't be designed around preserving all the concepts for optimizers, as it is not a tractable task.
Putting WotC on the hook for a thing they literally cannot avoid is not reasonable.
In my ideal world, there would be fighting styles and feats to make any choice of weapons interesting and competitive.