Paul Farquhar
Legend
I have yet to see anyone come up with any evidence that this is an actual problem in actual gameplay, rather than a bee in theorycrafters' bonnets.
Not if you're using the gladius properly. Again, once you get past the first few inches, it makes no difference.
Now, yes, with the longer blade, you're more likely to achieve that full penetration (ahem). But that, in D&D terms, is a matter of hitting, not damage. Plus, again, if we're taking that into account, we also have to take into account the fact that most short swords have much wider--and often thicker--blades than rapiers. Those factors should at least cancel one another out, in broad gaming terms.
But why would we do that? They're totally different weapons. The classic sabre is more akin to what D&D calls a scimitar--a curved slashing blade, as opposed to a straight piercing one.
You could make an argument that it technically qualifies as being a very extensive set of house rules, since 5E is so open about that sort of thing, but I put a new name on the ruleset to avoid anyone carrying over assumptions that no longer hold.Are you even playing 5E really?This is way more than I would ever want as a player or DM, but if it works for you that's cool.
You could make an argument that it technically qualifies as being a very extensive set of house rules, since 5E is so open about that sort of thing, but I put a new name on the ruleset to avoid anyone carrying over assumptions that no longer hold.
According to how 5E is described, all of the classes and races (and spells, feats, etc) in all of the books are entirely optional, as long as you still have some races and classes; and homebrew races and classes can account for that. None of the individual changes that I make would cross the line individually - you could play 5E, and incorporate the changes to saving throws that I mentioned, for example - but the collective changes are probably too far to consider it the same game.
Actually, the intensity of the hit (the *ahem* you discussed) is all about damage. There is no difference between rolling a 10 and a 19 if both hit (only a 20 is different), but rolling a 4 or an 8 is vastly different. Thus, damage determines how significant the hit is.
As you point out, since D&D considers the sabre likely a form of scimitar, the sabre would also be a finesse weapon. And why would they consider scimitars a light weapon, weighing 3 lbs, but a rapier (only 2 lbs) are not a light weapon???
Ultimately, I believe the development teams for 5E simply wanted to select one melee weapon for finesse characters that would do a d8, instead of a d6.
And I do 100% get why they did that. I'm just unsure I personally agree with the final decision.
Obviously, a rapier should use a d7.Honestly, if the rapier was initially listed as a 1d6 weapon, I doubt many people would be yelling it should be a d8. It works either way I suppose, but I don't have them anyway as they came about much later in history and don't fit my campaign setting.