MacConnell
Creator of The Untamed Wilds
Y: 2, Day: 70, Seeding Season, Laying Wait
[sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock]
The Southroad Seekers take to their own guild house to discuss the mechanics of the operation and strategy in great detail. After a full day of deliberation, the group set out south. What would have taken 15 days by foot, or 5 days by normal horse, only requires 3 days by Windrunner. If pressed the adult horses could cover the distance in 1 day, a feat that weighs heavily into the future strategy of guerrilla warfare.
Water containers are staged at five different intervals of a day's walk, backward from the first strike point. The first point was chosen for its location and formation. The tail of the Spine splits as it nears the southern coast, walling the desert that surrounds Asylim. As the road passes through a gap in the lowered heights, it skirts the western edge of the main Spine for a five day's walk, northward.
Working with Turtle, Bolo comes to understand what Sheldon was trying to explain. No amount of manipulation can cause the bear to be able to travel at a speed any near that of the Windrunners. Unknown to any of the Seekers before, there is a detrimental side-effect of the Stimulation. All metabolic process are increased, not just motility, causes excessive fatigue if used too often concurrently. With the shorter life expectance of Turtle, the repeated stimulation might well kill him.
Leaving well ahead of the time necessary, the crew has ample opportunity to learn the lay of the land and to plan the actual assaults and exit strategy of the five beneficial staging locations. Everything is fully assessed, leaving the Seekers with 20 days to wait. Hunting expeditions are easily conducted eastward into the mountains so as to not create any chance to spoil the surprise.
[sblock=Character Statistics]
Sheldon: full health
Tunic: 60 - 2 = 58
Torvald: full health
Surcoat: 70 - 12 = 58
Merindell: full health
Surcoat: 80 - 6 = 74
Indigo: full health
Vest: 30 - 4 = 26
Sannit: full health
Stone Bolts: 10
Tunic: 60 - 24 = 36
Bolo: full health
Turtle: full health
Vadin: full health
Tunic: 60 - 6 = 54[/sblock]
[sblock=Purchasing Power]
[/sblock]
[sblock=Current Party Holdings]
[/sblock]
[sblock=Current Inventory]
[/sblock]
[sblock=Unknown Items]
[/sblock]
[sblock=Party Discoveries]
[/sblock]
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[sblock=Plot Point Reminder]Shaffemaron said, "Come Seeding Season, we will... march an army to Southroad Fair and kill everyone not willing to be subjugated."[/sblock]
Vadin... "I say let's get a move on, and try to get as close to Asylim as we can..."
Merindell and Torvald have nothing more to add during the second discussion.Bolo smiles at Sheldon and replies, "Wouldn't it be easier just to increase Turtle's speed when I need to?..."
San-Bolo propose to scout out the area that the soldiers will approach from and find suitable places for ambushes or to hide supplies if needed. They will also look for good places to set traps.
The Southroad Seekers take to their own guild house to discuss the mechanics of the operation and strategy in great detail. After a full day of deliberation, the group set out south. What would have taken 15 days by foot, or 5 days by normal horse, only requires 3 days by Windrunner. If pressed the adult horses could cover the distance in 1 day, a feat that weighs heavily into the future strategy of guerrilla warfare.
Water containers are staged at five different intervals of a day's walk, backward from the first strike point. The first point was chosen for its location and formation. The tail of the Spine splits as it nears the southern coast, walling the desert that surrounds Asylim. As the road passes through a gap in the lowered heights, it skirts the western edge of the main Spine for a five day's walk, northward.
Working with Turtle, Bolo comes to understand what Sheldon was trying to explain. No amount of manipulation can cause the bear to be able to travel at a speed any near that of the Windrunners. Unknown to any of the Seekers before, there is a detrimental side-effect of the Stimulation. All metabolic process are increased, not just motility, causes excessive fatigue if used too often concurrently. With the shorter life expectance of Turtle, the repeated stimulation might well kill him.
Leaving well ahead of the time necessary, the crew has ample opportunity to learn the lay of the land and to plan the actual assaults and exit strategy of the five beneficial staging locations. Everything is fully assessed, leaving the Seekers with 20 days to wait. Hunting expeditions are easily conducted eastward into the mountains so as to not create any chance to spoil the surprise.
[sblock=Character Statistics]
Sheldon: full health
Tunic: 60 - 2 = 58
Torvald: full health
Surcoat: 70 - 12 = 58
Merindell: full health
Surcoat: 80 - 6 = 74
Indigo: full health
Vest: 30 - 4 = 26
Sannit: full health
Stone Bolts: 10
Tunic: 60 - 24 = 36
Bolo: full health
Turtle: full health
Vadin: full health
Tunic: 60 - 6 = 54[/sblock]
[sblock=Purchasing Power]
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[sblock=Current Party Holdings]
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[sblock=Current Inventory]
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[sblock=Unknown Items]
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[sblock=Party Discoveries]
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