iserith
Magic Wordsmith
Yeah - I'm working on an adventure scenario right now, and it's much harder than it looksBut I still think WotC (at least) should be trying to think about framing these challenges in a way that encourages creative thinking and not trip up DMs by documenting an assumed approach and DC and when the players try an obvious but different approach, leaving the DM to wonder why they bothered even writing that? I would much prefer they say something like "expertly disguised trap", or "hastily set trip wire", or something like that. Give us the flavor of the challenge, or the motivation(s) of the NPC (to pass onto the players) and let us worry about how to resolve the uncertainty. (And I guess it also assumes that there will be uncertainty, which again flies in the face of the PHB guidance, because a particular approach might eliminate all uncertainty, and their assumed approach cannot be the only one). There's a lot of useless fluff in the published adventures and not enough actionable information IMHO. I guess it makes for a more interesting read away from the table, but gets in the way when you actually try to run it.
That's probably enough on that digression!![]()
Don't get me started. A vein pops out on my forehead when I see, for example, page space wasted on a tavern or town/village map and there's nothing of particular drama going on in those places. Like there's not a thousand such maps on the internet if the DM actually needs it.